switch scene pipeline passed
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@@ -256,10 +256,7 @@ Visualization Manager:
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Name: Markers
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Namespaces:
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bbox: true
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grasp: true
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grasps: true
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path: true
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roi: true
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views: true
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Queue Size: 100
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Value: true
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@@ -427,7 +424,7 @@ Visualization Manager:
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Views:
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Current:
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Class: rviz/Orbit
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Distance: 1.261960744857788
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Distance: 1.094533920288086
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Enable Stereo Rendering:
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Stereo Eye Separation: 0.05999999865889549
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Stereo Focal Distance: 1
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@@ -435,17 +432,17 @@ Visualization Manager:
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Value: false
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Field of View: 0.7853981852531433
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Focal Point:
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X: 0.5695413947105408
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Y: -0.03970015048980713
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Z: 0.45675671100616455
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X: 0.32280832529067993
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Y: 0.16504701972007751
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Z: 0.43913549184799194
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Focal Shape Fixed Size: false
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Focal Shape Size: 0.05000000074505806
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Invert Z Axis: false
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Name: Current View
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Near Clip Distance: 0.009999999776482582
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Pitch: 0.295397013425827
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Pitch: 0.2053970992565155
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Target Frame: <Fixed Frame>
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Yaw: 5.118584632873535
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Yaw: 0.8653952479362488
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Saved:
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- Class: rviz/Orbit
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Distance: 1.2000000476837158
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@@ -486,4 +483,4 @@ Window Geometry:
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collapsed: true
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Width: 1095
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X: 1260
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Y: 86
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Y: 27
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@@ -2,7 +2,8 @@ bt_sim:
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gui: True
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gripper_force: 10
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# scene: random
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scene: $(find active_grasp)/cfg/sim/challenging_scene_2.yaml
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scene: manual
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# scene: $(find active_grasp)/cfg/sim/challenging_scene_2.yaml
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hw:
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roi_calib_file: $(find active_grasp)/cfg/hw/T_base_tag.txt
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@@ -13,7 +14,7 @@ grasp_controller:
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ee_grasp_offset: [0.0, 0.0, -0.383, 0.924, 0.0, 0.0, 0.065] # offset to panda_link8
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control_rate: 100
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linear_vel: 0.05
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move_to_target_threshold: 0.05 # meter
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move_to_target_threshold: 0.01 # meter
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camera:
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frame_id: camera_depth_optical_frame
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info_topic: /camera/depth/camera_info
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@@ -1,7 +0,0 @@
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center: [0.5, 0.2, 0.25]
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q: [0.0, -1.39, 0.0, -2.36, 0.0, 1.57, 0.79]
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objects:
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- object_id: ycb/006_mustard_bottle
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xyz: [0.0, 0.0, 0.0]
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rpy: [0, 0, -50]
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scale: 0.8
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