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8 Commits
c2849ce9bb
...
master
Author | SHA1 | Date | |
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27668ebc01 | |||
378fd76f9f | |||
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4f523b20d5 | ||
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0ba46d4402 | ||
8198515c7a | |||
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9f0225c6d8 | ||
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7ac50c6523 | ||
022fffa7c2 |
@@ -18,6 +18,9 @@ class DataGenerator:
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self.random_config = config["runner"]["generate"]["random_config"]
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self.light_and_camera_config = config["runner"]["generate"]["light_and_camera_config"]
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self.obj_dir = config["runner"]["generate"]["object_dir"]
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self.use_list = config["runner"]["generate"]["use_list"]
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self.object_list_path = config["runner"]["generate"]["object_list_path"]
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self.max_views = config["runner"]["generate"]["max_views"]
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self.min_views = config["runner"]["generate"]["min_views"]
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self.min_diag = config["runner"]["generate"]["min_diag"]
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@@ -30,7 +33,18 @@ class DataGenerator:
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self.to_idx = config["runner"]["generate"]["to"]
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self.set_status_path = f"http://localhost:{self.port}/project/set_status"
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self.log_path = f"http://localhost:{self.port}/project/add_log"
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self.obj_name_list = os.listdir(self.obj_dir)[self.from_idx: self.to_idx]
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self.origin_obj_name_list = os.listdir(self.obj_dir)[self.from_idx: self.to_idx]
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if not os.path.exists(self.output_dir):
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os.makedirs(self.output_dir)
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self.obj_name_list = []
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if self.use_list:
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self.target_name_list = [line.strip() for line in open(self.object_list_path).readlines()]
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for obj_name in self.target_name_list:
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if obj_name in self.origin_obj_name_list:
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self.obj_name_list.append(obj_name)
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else:
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self.obj_name_list = self.origin_obj_name_list
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self.target_obj = None
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self.stopped = False
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self.random_obj_list = []
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@@ -218,8 +232,6 @@ class DataGenerator:
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file_path = os.path.join(depth_dir, depth_file)
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new_file_path = os.path.join(depth_dir, f"{name}.png")
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os.rename(file_path,new_file_path)
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BlenderUtils.save_blend(scene_dir)
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exit(0)
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return True
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@@ -245,11 +257,7 @@ class DataGenerator:
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msg = self.check_and_adjust_target()
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if msg == "adjusted" and depth < 3:
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bpy.context.view_layer.update()
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bpy.context.scene.frame_set(0)
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return self.simulate_scene(depth = depth + 1, diag=diag)
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elif msg == "success":
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if msg == "success":
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print("Scene generation completed.")
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result = self.start_render(diag=diag)
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if not result:
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@@ -272,7 +280,7 @@ class DataGenerator:
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def gen_all_scene_data(self):
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max_retry_times = 3
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max_retry_times = 5
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total = len(self.obj_name_list)
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count = 0
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count_success = 0
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@@ -285,11 +293,12 @@ class DataGenerator:
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if os.path.exists(scene_info_path):
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self.add_log(f"Scene for object <{target_obj_name}> already exists, skipping", "warning")
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count += 1
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count_success += 1
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continue
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retry_times = 0
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self.set_status("target_object", target_obj_name)
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while retry_times < 3 and result == "retry":
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while retry_times < max_retry_times and result == "retry":
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self.reset()
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try:
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result = self.gen_scene_data(target_obj_name)
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@@ -2,11 +2,12 @@ import os
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import bpy
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import sys
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import json
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import time
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import mathutils
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import numpy as np
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sys.path.append(os.path.dirname(os.path.abspath(__file__)))
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from utils.blender_util import BlenderUtils
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from utils.material_util import MaterialUtil
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class DataRenderer:
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def __init__(self):
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@@ -23,8 +24,8 @@ class DataRenderer:
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"near_plane": 0.01,
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"far_plane": 5,
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"fov_vertical": 25,
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"resolution": [1280, 800],
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"eye_distance": 0.15,
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"resolution": [640, 400],
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"eye_distance": 0.10,
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"eye_angle": 25
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},
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"Light": {
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@@ -42,7 +43,6 @@ class DataRenderer:
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self.light_and_camera_config = config["renderer"]["generate"]["light_and_camera_config"]
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self.obj_dir = config["renderer"]["generate"]["object_dir"]
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self.binocular_vision = config["renderer"]["generate"]["binocular_vision"]
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self.obj_name_list = os.listdir(self.obj_dir)
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self.target_obj = None
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self.random_obj_list = []
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@@ -58,14 +58,31 @@ class DataRenderer:
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def do_render(self, cam_pose, restore_info, temp_dir):
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self.reset()
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start_time = time.time()
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self.restore_scene(restore_info=restore_info)
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end_time = time.time()
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print(f"Time taken for restoring scene: {end_time - start_time} seconds")
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object_name = self.target_obj.name
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temp_file_name = f"tmp"
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if "." in object_name:
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object_name = object_name.split(".")[0]
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start_time = time.time()
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BlenderUtils.set_camera_at(cam_pose)
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BlenderUtils.render_and_save(temp_dir, temp_file_name, binocular_vision=self.binocular_vision)
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BlenderUtils.render_mask(temp_dir, temp_file_name, binocular_vision=self.binocular_vision)
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MaterialUtil.change_object_material(self.target_obj, MaterialUtil.create_normal_material())
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BlenderUtils.render_normal_and_depth(temp_dir, temp_file_name, binocular_vision=self.binocular_vision)
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end_time = time.time()
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print(f"Time taken for rendering: {end_time - start_time} seconds")
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BlenderUtils.save_cam_params(temp_dir, temp_file_name, binocular_vision=self.binocular_vision)
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depth_dir = os.path.join(temp_dir, "depth")
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for depth_file in os.listdir(depth_dir):
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if not depth_file.endswith(".png"):
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name, _ = os.path.splitext(depth_file)
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file_path = os.path.join(depth_dir, depth_file)
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new_file_path = os.path.join(depth_dir, f"{name}.png")
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os.rename(file_path,new_file_path)
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def restore_scene(self, restore_info):
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@@ -82,12 +99,7 @@ class DataRenderer:
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obj.location = mathutils.Vector(obj_info["location"])
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obj.rotation_euler = mathutils.Vector(obj_info["rotation_euler"])
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obj.scale = mathutils.Vector(obj_info["scale"])
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mat = bpy.data.materials.new(name="GreenMaterial")
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mat.diffuse_color = (0.0, 1.0, 0.0, 1.0) # Green with full alpha (1.0)
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if len(obj.data.materials) > 0:
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obj.data.materials[0] = mat
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else:
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obj.data.materials.append(mat)
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MaterialUtil.change_object_material(obj, MaterialUtil.create_mask_material(color=(0, 1.0, 0)))
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self.target_obj = obj
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def restore_display_platform(self, platform_info):
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@@ -96,16 +108,9 @@ class DataRenderer:
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platform.name = BlenderUtils.DISPLAY_TABLE_NAME
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platform.location = mathutils.Vector(platform_info["location"])
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mat = bpy.data.materials.new(name="RedMaterial")
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mat.diffuse_color = (1.0, 0.0, 0.0, 1.0) # Red with full alpha (1.0)
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if len(platform.data.materials) > 0:
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platform.data.materials[0] = mat
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else:
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platform.data.materials.append(mat)
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bpy.ops.rigidbody.object_add()
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bpy.context.object.rigid_body.type = 'PASSIVE'
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bpy.ops.object.shade_auto_smooth()
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MaterialUtil.change_object_material(platform, MaterialUtil.create_mask_material(color=(1.0, 0, 0)))
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def main(temp_dir):
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params_data_path = os.path.join(temp_dir, "params.json")
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@@ -116,9 +121,14 @@ def main(temp_dir):
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scene_info_path = os.path.join(params_data["scene_path"], "scene_info.json")
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with open(scene_info_path, 'r') as f:
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scene_info = json.load(f)
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start_time = time.time()
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data_renderer = DataRenderer()
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end_time = time.time()
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print(f"Time taken for initialization: {end_time - start_time} seconds")
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start_time = time.time()
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data_renderer.do_render(cam_pose, scene_info, temp_dir)
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end_time = time.time()
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print(f"Time taken for rendering: {end_time - start_time} seconds")
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depth_dir = os.path.join(temp_dir, "depth")
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for depth_file in os.listdir(depth_dir):
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if not depth_file.endswith(".png"):
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@@ -279,6 +279,15 @@ class BlenderUtils:
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scene.render.filepath = os.path.join(
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output_dir, mask_dir, f"{file_name}_{cam_suffix}.png"
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)
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scene.use_nodes = True
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tree = scene.node_tree
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for node in tree.nodes:
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tree.nodes.remove(node)
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rl = tree.nodes.new("CompositorNodeRLayers")
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scene.render.image_settings.file_format = "PNG"
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scene.render.image_settings.color_mode = "RGB"
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scene.render.image_settings.color_depth = "8"
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scene.render.resolution_percentage = 100
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scene.render.use_overwrite = False
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@@ -385,8 +394,8 @@ class BlenderUtils:
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and obj.name != BlenderUtils.DISPLAY_TABLE_NAME
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):
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obj_info = {
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"location": list(obj.location),
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"rotation_euler": list(obj.rotation_euler),
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"location": list(obj.matrix_world.translation),
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"rotation_euler": list(obj.matrix_world.to_euler()),
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"scale": list(obj.scale),
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}
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scene_info[obj.name] = obj_info
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@@ -131,7 +131,7 @@ class ViewSampleUtil:
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dot_product = np.dot(forward_vector, up_vector)
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angle = np.degrees(np.arccos(dot_product))
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right_vector = np.cross(up_vector, forward_vector)
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print(angle)
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if angle > 90 - min_cam_table_included_degree:
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max_angle = 90 - min_cam_table_included_degree
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min_angle = max(90 - min_cam_table_included_degree*2, 30)
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