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2
.gitignore
vendored
2
.gitignore
vendored
@@ -3,7 +3,7 @@
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__pycache__/
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*.py[cod]
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*$py.class
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temp*
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# C extensions
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*.so
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@@ -6,8 +6,9 @@ import bpy
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import numpy as np
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import mathutils
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import requests
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from blender.blender_util import BlenderUtils
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from blender.view_sample_util import ViewSampleUtil
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from utils.blender_util import BlenderUtils
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from utils.view_sample_util import ViewSampleUtil
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from utils.material_util import MaterialUtil
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class DataGenerator:
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def __init__(self, config):
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@@ -17,6 +18,9 @@ class DataGenerator:
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self.random_config = config["runner"]["generate"]["random_config"]
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self.light_and_camera_config = config["runner"]["generate"]["light_and_camera_config"]
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self.obj_dir = config["runner"]["generate"]["object_dir"]
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self.use_list = config["runner"]["generate"]["use_list"]
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self.object_list_path = config["runner"]["generate"]["object_list_path"]
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self.max_views = config["runner"]["generate"]["max_views"]
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self.min_views = config["runner"]["generate"]["min_views"]
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self.min_diag = config["runner"]["generate"]["min_diag"]
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@@ -29,7 +33,18 @@ class DataGenerator:
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self.to_idx = config["runner"]["generate"]["to"]
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self.set_status_path = f"http://localhost:{self.port}/project/set_status"
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self.log_path = f"http://localhost:{self.port}/project/add_log"
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self.obj_name_list = os.listdir(self.obj_dir)[self.from_idx: self.to_idx]
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self.origin_obj_name_list = os.listdir(self.obj_dir)[self.from_idx: self.to_idx]
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if not os.path.exists(self.output_dir):
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os.makedirs(self.output_dir)
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self.obj_name_list = []
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if self.use_list:
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self.target_name_list = [line.strip() for line in open(self.object_list_path).readlines()]
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for obj_name in self.target_name_list:
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if obj_name in self.origin_obj_name_list:
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self.obj_name_list.append(obj_name)
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else:
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self.obj_name_list = self.origin_obj_name_list
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self.target_obj = None
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self.stopped = False
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self.random_obj_list = []
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@@ -101,31 +116,8 @@ class DataGenerator:
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bpy.ops.rigidbody.object_add()
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bpy.context.object.rigid_body.type = 'PASSIVE'
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bpy.ops.object.shade_auto_smooth()
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# 创建不受光照影响的材质
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mat = bpy.data.materials.new(name="RedMaterial")
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mat.use_nodes = True
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# 清除默认节点
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nodes = mat.node_tree.nodes
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for node in nodes:
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nodes.remove(node)
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# 添加 Emission 节点
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emission_node = nodes.new(type='ShaderNodeEmission')
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emission_node.inputs['Color'].default_value = (1.0, 0.0, 0.0, 1.0) # 红色
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# 添加 Material Output 节点
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output_node = nodes.new(type='ShaderNodeOutputMaterial')
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# 连接节点
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links = mat.node_tree.links
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links.new(emission_node.outputs['Emission'], output_node.inputs['Surface'])
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# 将材质赋给对象
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platform.data.materials.clear()
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platform.data.materials.append(mat)
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MaterialUtil.change_object_material(platform, MaterialUtil.create_mask_material(color=(1.0, 0, 0)))
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self.display_table_config = {
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"height": height,
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@@ -135,6 +127,7 @@ class DataGenerator:
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return platform
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def put_display_object(self, name):
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config = self.random_config["display_object"]
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x = random.uniform(config["min_x"], config["max_x"])
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@@ -154,10 +147,8 @@ class DataGenerator:
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platform_bbox = self.platform.bound_box
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platform_bbox_world = [self.platform.matrix_world @ mathutils.Vector(corner) for corner in platform_bbox]
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platform_top_z = max([v.z for v in platform_bbox_world])
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obj_mesh_path = BlenderUtils.get_obj_path(self.obj_dir, name)
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obj = BlenderUtils.load_obj(name, obj_mesh_path)
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obj_bottom_z = BlenderUtils.get_object_bottom_z(obj)
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offset_z = obj_bottom_z
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@@ -166,31 +157,7 @@ class DataGenerator:
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bpy.ops.rigidbody.object_add()
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bpy.context.object.rigid_body.type = 'ACTIVE'
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# 创建不受光照影响的材质
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mat = bpy.data.materials.new(name="GreenMaterial")
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mat.use_nodes = True
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# 清除默认节点
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nodes = mat.node_tree.nodes
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for node in nodes:
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nodes.remove(node)
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# 添加 Emission 节点
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emission_node = nodes.new(type='ShaderNodeEmission')
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emission_node.inputs['Color'].default_value = (0.0, 1.0, 0.0, 1.0) # 绿色
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# 添加 Material Output 节点
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output_node = nodes.new(type='ShaderNodeOutputMaterial')
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# 连接节点
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links = mat.node_tree.links
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links.new(emission_node.outputs['Emission'], output_node.inputs['Surface'])
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# 将材质赋给对象
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obj.data.materials.clear()
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obj.data.materials.append(mat)
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MaterialUtil.change_object_material(obj, MaterialUtil.create_mask_material(color=(0, 1.0, 0)))
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self.target_obj = obj
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@@ -243,11 +210,21 @@ class DataGenerator:
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np.savetxt(os.path.join(scene_dir, "points_and_normals.txt"), points_normals)
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for i, cam_pose in enumerate(view_data["cam_poses"]):
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BlenderUtils.set_camera_at(cam_pose)
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BlenderUtils.render_and_save(scene_dir, f"{i}", binocular_vision=self.binocular_vision, target_object = self.target_obj)
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BlenderUtils.render_mask(scene_dir, f"{i}", binocular_vision=self.binocular_vision, target_object = self.target_obj)
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BlenderUtils.save_cam_params(scene_dir, i, binocular_vision=self.binocular_vision)
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self.set_progress("render frame", i, len(view_data["cam_poses"]))
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self.set_progress("render frame", len(view_data["cam_poses"]), len(view_data["cam_poses"]))
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BlenderUtils.save_scene_info(scene_dir, self.display_table_config, object_name)
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MaterialUtil.change_object_material(self.target_obj, MaterialUtil.create_normal_material())
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for i, cam_pose in enumerate(view_data["cam_poses"]):
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BlenderUtils.set_camera_at(cam_pose)
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BlenderUtils.render_normal_and_depth(scene_dir, f"{i}", binocular_vision=self.binocular_vision, target_object = self.target_obj)
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BlenderUtils.save_cam_params(scene_dir, i, binocular_vision=self.binocular_vision)
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self.set_progress("render normal frame", i, len(view_data["cam_poses"]))
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self.set_progress("render normal frame", len(view_data["cam_poses"]), len(view_data["cam_poses"]))
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depth_dir = os.path.join(scene_dir, "depth")
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for depth_file in os.listdir(depth_dir):
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if not depth_file.endswith(".png"):
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@@ -255,15 +232,10 @@ class DataGenerator:
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file_path = os.path.join(depth_dir, depth_file)
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new_file_path = os.path.join(depth_dir, f"{name}.png")
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os.rename(file_path,new_file_path)
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normal_dir = os.path.join(scene_dir, "normal")
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for normal_file in os.listdir(normal_dir):
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if not normal_file.endswith(".png"):
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name, _ = os.path.splitext(normal_file)
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file_path = os.path.join(normal_dir, normal_file)
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new_file_path = os.path.join(normal_dir, f"{name}.png")
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os.rename(file_path,new_file_path)
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return True
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def simulate_scene(self, frame_limit=120, depth = 0, diag = 0):
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bpy.context.view_layer.update()
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bpy.ops.screen.animation_play()
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@@ -285,11 +257,7 @@ class DataGenerator:
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msg = self.check_and_adjust_target()
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if msg == "adjusted" and depth < 3:
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bpy.context.view_layer.update()
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bpy.context.scene.frame_set(0)
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return self.simulate_scene(depth = depth + 1, diag=diag)
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elif msg == "success":
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if msg == "success":
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print("Scene generation completed.")
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result = self.start_render(diag=diag)
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if not result:
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@@ -307,11 +275,12 @@ class DataGenerator:
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if diag > self.max_diag or diag < self.min_diag:
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self.add_log(f"The diagonal size of the object <{object_name}>(size: {round(diag,3)}) does not meet the requirements.", "error")
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return "diag_error"
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return self.simulate_scene(diag=diag)
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def gen_all_scene_data(self):
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max_retry_times = 3
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max_retry_times = 5
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total = len(self.obj_name_list)
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count = 0
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count_success = 0
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@@ -324,11 +293,12 @@ class DataGenerator:
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if os.path.exists(scene_info_path):
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self.add_log(f"Scene for object <{target_obj_name}> already exists, skipping", "warning")
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count += 1
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count_success += 1
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continue
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retry_times = 0
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self.set_status("target_object", target_obj_name)
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while retry_times < 3 and result == "retry":
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while retry_times < max_retry_times and result == "retry":
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self.reset()
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try:
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result = self.gen_scene_data(target_obj_name)
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86
data_generator_2.py
Normal file
86
data_generator_2.py
Normal file
@@ -0,0 +1,86 @@
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import os
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import bpy
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import numpy as np
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from utils.blender_util import BlenderUtils
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from utils.cad_view_sample_util import CADViewSampleUtil
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from utils.material_util import MaterialUtil
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class DataGenerator:
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def __init__(self, config):
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self.plane_size = config["runner"]["generate"]["plane_size"]
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self.output_dir = config["runner"]["generate"]["output_dir"]
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self.random_config = config["runner"]["generate"]["random_config"]
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self.light_and_camera_config = config["runner"]["generate"]["light_and_camera_config"]
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self.max_views = config["runner"]["generate"]["max_views"]
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self.min_views = config["runner"]["generate"]["min_views"]
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self.min_diag = config["runner"]["generate"]["min_diag"]
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self.max_diag = config["runner"]["generate"]["max_diag"]
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self.binocular_vision = config["runner"]["generate"]["binocular_vision"]
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self.target_obj = None
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self.stopped = False
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self.random_obj_list = []
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self.display_table_config = {}
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BlenderUtils.setup_scene(self.light_and_camera_config, None, self.binocular_vision)
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self.table = BlenderUtils.get_obj(BlenderUtils.TABLE_NAME)
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def put_display_object(self, name):
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obj_mesh_path = BlenderUtils.get_obj_path(self.obj_dir, name)
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obj = BlenderUtils.load_obj(name, obj_mesh_path)
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bpy.ops.rigidbody.object_add()
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bpy.context.object.rigid_body.type = 'ACTIVE'
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MaterialUtil.change_object_material(obj, MaterialUtil.create_mask_material(color=(0, 1.0, 0)))
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self.target_obj = obj
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def reset(self):
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self.target_obj = None
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self.random_obj_list = []
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BlenderUtils.reset_objects_and_platform()
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def start_render(self, diag=0):
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object_name = self.target_obj.name
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if "." in object_name:
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object_name = object_name.split(".")[0]
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scene_dir = os.path.join(self.output_dir, object_name)
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if not os.path.exists(scene_dir):
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os.makedirs(scene_dir)
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view_num = int(self.min_views + (diag - self.min_diag)/(self.max_diag - self.min_diag) * (self.max_views - self.min_views))
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view_data = CADViewSampleUtil.sample_view_data_world_space(self.target_obj, distance_range=(0.25,0.5), voxel_size=0.005, max_views=view_num, min_cam_table_included_degree = self.min_cam_table_included_degree, random_view_ratio = self.random_view_ratio )
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object_points = np.array(view_data["voxel_down_sampled_points"])
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normals = np.array(view_data["normals"])
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points_normals = np.concatenate((object_points, normals), axis=1)
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np.savetxt(os.path.join(scene_dir, "points_and_normals.txt"), points_normals)
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for i, cam_pose in enumerate(view_data["cam_poses"]):
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BlenderUtils.set_camera_at(cam_pose)
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BlenderUtils.render_mask(scene_dir, f"{i}", binocular_vision=self.binocular_vision, target_object = self.target_obj)
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BlenderUtils.save_cam_params(scene_dir, i, binocular_vision=self.binocular_vision)
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BlenderUtils.save_scene_info(scene_dir, self.display_table_config, object_name)
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|
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MaterialUtil.change_object_material(self.target_obj, MaterialUtil.create_normal_material())
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|
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for i, cam_pose in enumerate(view_data["cam_poses"]):
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BlenderUtils.set_camera_at(cam_pose)
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BlenderUtils.render_normal_and_depth(scene_dir, f"{i}", binocular_vision=self.binocular_vision, target_object = self.target_obj)
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BlenderUtils.save_cam_params(scene_dir, i, binocular_vision=self.binocular_vision)
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depth_dir = os.path.join(scene_dir, "depth")
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for depth_file in os.listdir(depth_dir):
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if not depth_file.endswith(".png"):
|
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name, _ = os.path.splitext(depth_file)
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file_path = os.path.join(depth_dir, depth_file)
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new_file_path = os.path.join(depth_dir, f"{name}.png")
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os.rename(file_path,new_file_path)
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||||
BlenderUtils.save_blend(scene_dir)
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exit(0)
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||||
|
||||
return True
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||||
|
||||
def gen_scene_data(self, object_name):
|
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||||
bpy.context.scene.frame_set(0)
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self.put_display_object(object_name)
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diag = BlenderUtils.get_obj_diag(self.target_obj.name)
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self.start_render(diag)
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||||
|
265
data_load.py
265
data_load.py
@@ -1,265 +0,0 @@
|
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import os
|
||||
import numpy as np
|
||||
import json
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||||
import cv2
|
||||
import trimesh
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||||
from pts import PtsUtil
|
||||
|
||||
class DataLoadUtil:
|
||||
|
||||
@staticmethod
|
||||
def get_path(root, scene_name, frame_idx):
|
||||
path = os.path.join(root, scene_name, f"{frame_idx}")
|
||||
return path
|
||||
|
||||
@staticmethod
|
||||
def get_label_path(root, scene_name):
|
||||
path = os.path.join(root,scene_name, f"label.json")
|
||||
return path
|
||||
|
||||
@staticmethod
|
||||
def get_sampled_model_points_path(root, scene_name):
|
||||
path = os.path.join(root,scene_name, f"sampled_model_points.txt")
|
||||
return path
|
||||
|
||||
@staticmethod
|
||||
def get_scene_seq_length(root, scene_name):
|
||||
camera_params_path = os.path.join(root, scene_name, "camera_params")
|
||||
return len(os.listdir(camera_params_path))
|
||||
|
||||
@staticmethod
|
||||
def load_downsampled_world_model_points(root, scene_name):
|
||||
model_path = DataLoadUtil.get_sampled_model_points_path(root, scene_name)
|
||||
model_points = np.loadtxt(model_path)
|
||||
return model_points
|
||||
|
||||
@staticmethod
|
||||
def save_downsampled_world_model_points(root, scene_name, model_points):
|
||||
model_path = DataLoadUtil.get_sampled_model_points_path(root, scene_name)
|
||||
np.savetxt(model_path, model_points)
|
||||
|
||||
@staticmethod
|
||||
def load_mesh_at(model_dir, object_name, world_object_pose):
|
||||
model_path = os.path.join(model_dir, object_name, "mesh.obj")
|
||||
mesh = trimesh.load(model_path)
|
||||
mesh.apply_transform(world_object_pose)
|
||||
return mesh
|
||||
|
||||
@staticmethod
|
||||
def get_bbox_diag(model_dir, object_name):
|
||||
model_path = os.path.join(model_dir, object_name, "mesh.obj")
|
||||
mesh = trimesh.load(model_path)
|
||||
bbox = mesh.bounding_box.extents
|
||||
diagonal_length = np.linalg.norm(bbox)
|
||||
return diagonal_length
|
||||
|
||||
|
||||
@staticmethod
|
||||
def save_mesh_at(model_dir, output_dir, object_name, scene_name, world_object_pose):
|
||||
mesh = DataLoadUtil.load_mesh_at(model_dir, object_name, world_object_pose)
|
||||
model_path = os.path.join(output_dir, scene_name, "world_mesh.obj")
|
||||
mesh.export(model_path)
|
||||
|
||||
@staticmethod
|
||||
def save_target_mesh_at_world_space(root, model_dir, scene_name):
|
||||
scene_info = DataLoadUtil.load_scene_info(root, scene_name)
|
||||
target_name = scene_info["target_name"]
|
||||
transformation = scene_info[target_name]
|
||||
location = transformation["location"]
|
||||
rotation_euler = transformation["rotation_euler"]
|
||||
pose_mat = trimesh.transformations.euler_matrix(*rotation_euler)
|
||||
pose_mat[:3, 3] = location
|
||||
|
||||
mesh = DataLoadUtil.load_mesh_at(model_dir, target_name, pose_mat)
|
||||
mesh_dir = os.path.join(root, scene_name, "mesh")
|
||||
if not os.path.exists(mesh_dir):
|
||||
os.makedirs(mesh_dir)
|
||||
model_path = os.path.join(mesh_dir, "world_target_mesh.obj")
|
||||
mesh.export(model_path)
|
||||
|
||||
@staticmethod
|
||||
def load_scene_info(root, scene_name):
|
||||
scene_info_path = os.path.join(root, scene_name, "scene_info.json")
|
||||
with open(scene_info_path, "r") as f:
|
||||
scene_info = json.load(f)
|
||||
return scene_info
|
||||
|
||||
@staticmethod
|
||||
def load_target_object_pose(root, scene_name):
|
||||
scene_info = DataLoadUtil.load_scene_info(root, scene_name)
|
||||
target_name = scene_info["target_name"]
|
||||
transformation = scene_info[target_name]
|
||||
location = transformation["location"]
|
||||
rotation_euler = transformation["rotation_euler"]
|
||||
pose_mat = trimesh.transformations.euler_matrix(*rotation_euler)
|
||||
pose_mat[:3, 3] = location
|
||||
return pose_mat
|
||||
|
||||
@staticmethod
|
||||
def load_depth(path, min_depth=0.01,max_depth=5.0,binocular=False):
|
||||
|
||||
def load_depth_from_real_path(real_path, min_depth, max_depth):
|
||||
depth = cv2.imread(real_path, cv2.IMREAD_UNCHANGED)
|
||||
depth = depth.astype(np.float32) / 65535.0
|
||||
min_depth = min_depth
|
||||
max_depth = max_depth
|
||||
depth_meters = min_depth + (max_depth - min_depth) * depth
|
||||
return depth_meters
|
||||
|
||||
if binocular:
|
||||
depth_path_L = os.path.join(os.path.dirname(path), "depth", os.path.basename(path) + "_L.png")
|
||||
depth_path_R = os.path.join(os.path.dirname(path), "depth", os.path.basename(path) + "_R.png")
|
||||
depth_meters_L = load_depth_from_real_path(depth_path_L, min_depth, max_depth)
|
||||
depth_meters_R = load_depth_from_real_path(depth_path_R, min_depth, max_depth)
|
||||
return depth_meters_L, depth_meters_R
|
||||
else:
|
||||
depth_path = os.path.join(os.path.dirname(path), "depth", os.path.basename(path) + ".png")
|
||||
depth_meters = load_depth_from_real_path(depth_path, min_depth, max_depth)
|
||||
return depth_meters
|
||||
|
||||
@staticmethod
|
||||
def load_seg(path, binocular=False):
|
||||
if binocular:
|
||||
def clean_mask(mask_image):
|
||||
green = [0, 255, 0, 255]
|
||||
red = [255, 0, 0, 255]
|
||||
threshold = 2
|
||||
mask_image = np.where(np.abs(mask_image - green) <= threshold, green, mask_image)
|
||||
mask_image = np.where(np.abs(mask_image - red) <= threshold, red, mask_image)
|
||||
return mask_image
|
||||
mask_path_L = os.path.join(os.path.dirname(path), "mask", os.path.basename(path) + "_L.png")
|
||||
mask_image_L = clean_mask(cv2.imread(mask_path_L, cv2.IMREAD_UNCHANGED))
|
||||
mask_path_R = os.path.join(os.path.dirname(path), "mask", os.path.basename(path) + "_R.png")
|
||||
mask_image_R = clean_mask(cv2.imread(mask_path_R, cv2.IMREAD_UNCHANGED))
|
||||
return mask_image_L, mask_image_R
|
||||
else:
|
||||
mask_path = os.path.join(os.path.dirname(path), "mask", os.path.basename(path) + ".png")
|
||||
mask_image = cv2.imread(mask_path, cv2.IMREAD_GRAYSCALE)
|
||||
return mask_image
|
||||
|
||||
@staticmethod
|
||||
def load_label(path):
|
||||
with open(path, 'r') as f:
|
||||
label_data = json.load(f)
|
||||
return label_data
|
||||
|
||||
@staticmethod
|
||||
def load_rgb(path):
|
||||
rgb_path = os.path.join(os.path.dirname(path), "rgb", os.path.basename(path) + ".png")
|
||||
rgb_image = cv2.imread(rgb_path, cv2.IMREAD_COLOR)
|
||||
return rgb_image
|
||||
|
||||
@staticmethod
|
||||
def cam_pose_transformation(cam_pose_before):
|
||||
offset = np.asarray([
|
||||
[1, 0, 0, 0],
|
||||
[0, -1, 0, 0],
|
||||
[0, 0, -1, 0],
|
||||
[0, 0, 0, 1]])
|
||||
cam_pose_after = cam_pose_before @ offset
|
||||
return cam_pose_after
|
||||
|
||||
@staticmethod
|
||||
def load_cam_info(path, binocular=False):
|
||||
camera_params_path = os.path.join(os.path.dirname(path), "camera_params", os.path.basename(path) + ".json")
|
||||
with open(camera_params_path, 'r') as f:
|
||||
label_data = json.load(f)
|
||||
cam_to_world = np.asarray(label_data["extrinsic"])
|
||||
cam_to_world = DataLoadUtil.cam_pose_transformation(cam_to_world)
|
||||
cam_intrinsic = np.asarray(label_data["intrinsic"])
|
||||
cam_info = {
|
||||
"cam_to_world": cam_to_world,
|
||||
"cam_intrinsic": cam_intrinsic,
|
||||
"far_plane": label_data["far_plane"],
|
||||
"near_plane": label_data["near_plane"]
|
||||
}
|
||||
if binocular:
|
||||
cam_to_world_R = np.asarray(label_data["extrinsic_R"])
|
||||
cam_to_world_R = DataLoadUtil.cam_pose_transformation(cam_to_world_R)
|
||||
cam_info["cam_to_world_R"] = cam_to_world_R
|
||||
return cam_info
|
||||
|
||||
@staticmethod
|
||||
def get_target_point_cloud(depth, cam_intrinsic, cam_extrinsic, mask, target_mask_label=(0,255,0,255)):
|
||||
h, w = depth.shape
|
||||
i, j = np.meshgrid(np.arange(w), np.arange(h), indexing='xy')
|
||||
|
||||
z = depth
|
||||
x = (i - cam_intrinsic[0, 2]) * z / cam_intrinsic[0, 0]
|
||||
y = (j - cam_intrinsic[1, 2]) * z / cam_intrinsic[1, 1]
|
||||
|
||||
points_camera = np.stack((x, y, z), axis=-1).reshape(-1, 3)
|
||||
mask = mask.reshape(-1,4)
|
||||
|
||||
target_mask = (mask == target_mask_label).all(axis=-1)
|
||||
|
||||
target_points_camera = points_camera[target_mask]
|
||||
target_points_camera_aug = np.concatenate([target_points_camera, np.ones((target_points_camera.shape[0], 1))], axis=-1)
|
||||
|
||||
target_points_world = np.dot(cam_extrinsic, target_points_camera_aug.T).T[:, :3]
|
||||
return {
|
||||
"points_world": target_points_world,
|
||||
"points_camera": target_points_camera
|
||||
}
|
||||
|
||||
@staticmethod
|
||||
def get_point_cloud(depth, cam_intrinsic, cam_extrinsic):
|
||||
h, w = depth.shape
|
||||
i, j = np.meshgrid(np.arange(w), np.arange(h), indexing='xy')
|
||||
|
||||
z = depth
|
||||
x = (i - cam_intrinsic[0, 2]) * z / cam_intrinsic[0, 0]
|
||||
y = (j - cam_intrinsic[1, 2]) * z / cam_intrinsic[1, 1]
|
||||
|
||||
points_camera = np.stack((x, y, z), axis=-1).reshape(-1, 3)
|
||||
points_camera_aug = np.concatenate([points_camera, np.ones((points_camera.shape[0], 1))], axis=-1)
|
||||
|
||||
points_world = np.dot(cam_extrinsic, points_camera_aug.T).T[:, :3]
|
||||
return {
|
||||
"points_world": points_world,
|
||||
"points_camera": points_camera
|
||||
}
|
||||
|
||||
@staticmethod
|
||||
def get_target_point_cloud_world_from_path(path, binocular=False, random_downsample_N=65536, voxel_size = 0.005, target_mask_label=(0,255,0,255)):
|
||||
cam_info = DataLoadUtil.load_cam_info(path, binocular=binocular)
|
||||
if binocular:
|
||||
depth_L, depth_R = DataLoadUtil.load_depth(path, cam_info['near_plane'], cam_info['far_plane'], binocular=True)
|
||||
mask_L, mask_R = DataLoadUtil.load_seg(path, binocular=True)
|
||||
point_cloud_L = DataLoadUtil.get_target_point_cloud(depth_L, cam_info['cam_intrinsic'], cam_info['cam_to_world'], mask_L, target_mask_label)['points_world']
|
||||
point_cloud_R = DataLoadUtil.get_target_point_cloud(depth_R, cam_info['cam_intrinsic'], cam_info['cam_to_world_R'], mask_R, target_mask_label)['points_world']
|
||||
point_cloud_L = PtsUtil.random_downsample_point_cloud(point_cloud_L, random_downsample_N)
|
||||
point_cloud_R = PtsUtil.random_downsample_point_cloud(point_cloud_R, random_downsample_N)
|
||||
overlap_points = DataLoadUtil.get_overlapping_points(point_cloud_L, point_cloud_R, voxel_size)
|
||||
return overlap_points
|
||||
else:
|
||||
depth = DataLoadUtil.load_depth(path, cam_info['near_plane'], cam_info['far_plane'])
|
||||
mask = DataLoadUtil.load_seg(path)
|
||||
point_cloud = DataLoadUtil.get_target_point_cloud(depth, cam_info['cam_intrinsic'], cam_info['cam_to_world'], mask)['points_world']
|
||||
return point_cloud
|
||||
|
||||
|
||||
@staticmethod
|
||||
def voxelize_points(points, voxel_size):
|
||||
|
||||
voxel_indices = np.floor(points / voxel_size).astype(np.int32)
|
||||
unique_voxels = np.unique(voxel_indices, axis=0, return_inverse=True)
|
||||
return unique_voxels
|
||||
|
||||
@staticmethod
|
||||
def get_overlapping_points(point_cloud_L, point_cloud_R, voxel_size=0.005):
|
||||
voxels_L, indices_L = DataLoadUtil.voxelize_points(point_cloud_L, voxel_size)
|
||||
voxels_R, _ = DataLoadUtil.voxelize_points(point_cloud_R, voxel_size)
|
||||
|
||||
voxel_indices_L = voxels_L.view([('', voxels_L.dtype)]*3)
|
||||
voxel_indices_R = voxels_R.view([('', voxels_R.dtype)]*3)
|
||||
overlapping_voxels = np.intersect1d(voxel_indices_L, voxel_indices_R)
|
||||
mask_L = np.isin(indices_L, np.where(np.isin(voxel_indices_L, overlapping_voxels))[0])
|
||||
overlapping_points = point_cloud_L[mask_L]
|
||||
return overlapping_points
|
||||
|
||||
@staticmethod
|
||||
def load_points_normals(root, scene_name):
|
||||
points_path = os.path.join(root, scene_name, "points_and_normals.txt")
|
||||
points_normals = np.loadtxt(points_path)
|
||||
return points_normals
|
@@ -2,11 +2,12 @@ import os
|
||||
import bpy
|
||||
import sys
|
||||
import json
|
||||
import time
|
||||
import mathutils
|
||||
import numpy as np
|
||||
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
|
||||
from blender_util import BlenderUtils
|
||||
|
||||
from utils.blender_util import BlenderUtils
|
||||
from utils.material_util import MaterialUtil
|
||||
|
||||
class DataRenderer:
|
||||
def __init__(self):
|
||||
@@ -23,8 +24,8 @@ class DataRenderer:
|
||||
"near_plane": 0.01,
|
||||
"far_plane": 5,
|
||||
"fov_vertical": 25,
|
||||
"resolution": [1280, 800],
|
||||
"eye_distance": 0.15,
|
||||
"resolution": [640, 400],
|
||||
"eye_distance": 0.10,
|
||||
"eye_angle": 25
|
||||
},
|
||||
"Light": {
|
||||
@@ -42,7 +43,6 @@ class DataRenderer:
|
||||
self.light_and_camera_config = config["renderer"]["generate"]["light_and_camera_config"]
|
||||
self.obj_dir = config["renderer"]["generate"]["object_dir"]
|
||||
self.binocular_vision = config["renderer"]["generate"]["binocular_vision"]
|
||||
self.obj_name_list = os.listdir(self.obj_dir)
|
||||
self.target_obj = None
|
||||
self.random_obj_list = []
|
||||
|
||||
@@ -58,14 +58,31 @@ class DataRenderer:
|
||||
def do_render(self, cam_pose, restore_info, temp_dir):
|
||||
|
||||
self.reset()
|
||||
start_time = time.time()
|
||||
self.restore_scene(restore_info=restore_info)
|
||||
end_time = time.time()
|
||||
print(f"Time taken for restoring scene: {end_time - start_time} seconds")
|
||||
object_name = self.target_obj.name
|
||||
temp_file_name = f"tmp"
|
||||
if "." in object_name:
|
||||
object_name = object_name.split(".")[0]
|
||||
start_time = time.time()
|
||||
BlenderUtils.set_camera_at(cam_pose)
|
||||
BlenderUtils.render_and_save(temp_dir, temp_file_name, binocular_vision=self.binocular_vision)
|
||||
BlenderUtils.render_mask(temp_dir, temp_file_name, binocular_vision=self.binocular_vision)
|
||||
MaterialUtil.change_object_material(self.target_obj, MaterialUtil.create_normal_material())
|
||||
BlenderUtils.render_normal_and_depth(temp_dir, temp_file_name, binocular_vision=self.binocular_vision)
|
||||
end_time = time.time()
|
||||
print(f"Time taken for rendering: {end_time - start_time} seconds")
|
||||
|
||||
BlenderUtils.save_cam_params(temp_dir, temp_file_name, binocular_vision=self.binocular_vision)
|
||||
|
||||
depth_dir = os.path.join(temp_dir, "depth")
|
||||
for depth_file in os.listdir(depth_dir):
|
||||
if not depth_file.endswith(".png"):
|
||||
name, _ = os.path.splitext(depth_file)
|
||||
file_path = os.path.join(depth_dir, depth_file)
|
||||
new_file_path = os.path.join(depth_dir, f"{name}.png")
|
||||
os.rename(file_path,new_file_path)
|
||||
|
||||
def restore_scene(self, restore_info):
|
||||
|
||||
@@ -82,12 +99,7 @@ class DataRenderer:
|
||||
obj.location = mathutils.Vector(obj_info["location"])
|
||||
obj.rotation_euler = mathutils.Vector(obj_info["rotation_euler"])
|
||||
obj.scale = mathutils.Vector(obj_info["scale"])
|
||||
mat = bpy.data.materials.new(name="GreenMaterial")
|
||||
mat.diffuse_color = (0.0, 1.0, 0.0, 1.0) # Green with full alpha (1.0)
|
||||
if len(obj.data.materials) > 0:
|
||||
obj.data.materials[0] = mat
|
||||
else:
|
||||
obj.data.materials.append(mat)
|
||||
MaterialUtil.change_object_material(obj, MaterialUtil.create_mask_material(color=(0, 1.0, 0)))
|
||||
self.target_obj = obj
|
||||
|
||||
def restore_display_platform(self, platform_info):
|
||||
@@ -96,16 +108,9 @@ class DataRenderer:
|
||||
platform.name = BlenderUtils.DISPLAY_TABLE_NAME
|
||||
platform.location = mathutils.Vector(platform_info["location"])
|
||||
|
||||
mat = bpy.data.materials.new(name="RedMaterial")
|
||||
mat.diffuse_color = (1.0, 0.0, 0.0, 1.0) # Red with full alpha (1.0)
|
||||
if len(platform.data.materials) > 0:
|
||||
platform.data.materials[0] = mat
|
||||
else:
|
||||
platform.data.materials.append(mat)
|
||||
|
||||
bpy.ops.rigidbody.object_add()
|
||||
bpy.context.object.rigid_body.type = 'PASSIVE'
|
||||
bpy.ops.object.shade_auto_smooth()
|
||||
MaterialUtil.change_object_material(platform, MaterialUtil.create_mask_material(color=(1.0, 0, 0)))
|
||||
|
||||
def main(temp_dir):
|
||||
params_data_path = os.path.join(temp_dir, "params.json")
|
||||
@@ -116,9 +121,14 @@ def main(temp_dir):
|
||||
scene_info_path = os.path.join(params_data["scene_path"], "scene_info.json")
|
||||
with open(scene_info_path, 'r') as f:
|
||||
scene_info = json.load(f)
|
||||
|
||||
start_time = time.time()
|
||||
data_renderer = DataRenderer()
|
||||
end_time = time.time()
|
||||
print(f"Time taken for initialization: {end_time - start_time} seconds")
|
||||
start_time = time.time()
|
||||
data_renderer.do_render(cam_pose, scene_info, temp_dir)
|
||||
end_time = time.time()
|
||||
print(f"Time taken for rendering: {end_time - start_time} seconds")
|
||||
depth_dir = os.path.join(temp_dir, "depth")
|
||||
for depth_file in os.listdir(depth_dir):
|
||||
if not depth_file.endswith(".png"):
|
||||
|
22
pts.py
22
pts.py
@@ -1,22 +0,0 @@
|
||||
import numpy as np
|
||||
import open3d as o3d
|
||||
|
||||
class PtsUtil:
|
||||
|
||||
@staticmethod
|
||||
def voxel_downsample_point_cloud(point_cloud, voxel_size=0.005):
|
||||
o3d_pc = o3d.geometry.PointCloud()
|
||||
o3d_pc.points = o3d.utility.Vector3dVector(point_cloud)
|
||||
downsampled_pc = o3d_pc.voxel_down_sample(voxel_size)
|
||||
return np.asarray(downsampled_pc.points)
|
||||
|
||||
@staticmethod
|
||||
def transform_point_cloud(points, pose_mat):
|
||||
points_h = np.concatenate([points, np.ones((points.shape[0], 1))], axis=1)
|
||||
points_h = np.dot(pose_mat, points_h.T).T
|
||||
return points_h[:, :3]
|
||||
|
||||
@staticmethod
|
||||
def random_downsample_point_cloud(point_cloud, num_points):
|
||||
idx = np.random.choice(len(point_cloud), num_points, replace=True)
|
||||
return point_cloud[idx]
|
@@ -1,119 +0,0 @@
|
||||
import numpy as np
|
||||
from scipy.spatial import cKDTree
|
||||
from pts import PtsUtil
|
||||
|
||||
class ReconstructionUtil:
|
||||
|
||||
@staticmethod
|
||||
def compute_coverage_rate(target_point_cloud, combined_point_cloud, threshold=0.01):
|
||||
kdtree = cKDTree(combined_point_cloud)
|
||||
distances, _ = kdtree.query(target_point_cloud)
|
||||
covered_points = np.sum(distances < threshold)
|
||||
coverage_rate = covered_points / target_point_cloud.shape[0]
|
||||
return coverage_rate
|
||||
|
||||
@staticmethod
|
||||
def compute_overlap_rate(new_point_cloud, combined_point_cloud, threshold=0.01):
|
||||
kdtree = cKDTree(combined_point_cloud)
|
||||
distances, _ = kdtree.query(new_point_cloud)
|
||||
overlapping_points = np.sum(distances < threshold)
|
||||
overlap_rate = overlapping_points / new_point_cloud.shape[0]
|
||||
return overlap_rate
|
||||
|
||||
@staticmethod
|
||||
def combine_point_with_view_sequence(point_list, view_sequence):
|
||||
selected_views = []
|
||||
for view_index, _ in view_sequence:
|
||||
selected_views.append(point_list[view_index])
|
||||
return np.vstack(selected_views)
|
||||
|
||||
@staticmethod
|
||||
def compute_next_view_coverage_list(views, combined_point_cloud, target_point_cloud, threshold=0.01):
|
||||
best_view = None
|
||||
best_coverage_increase = -1
|
||||
current_coverage = ReconstructionUtil.compute_coverage_rate(target_point_cloud, combined_point_cloud, threshold)
|
||||
|
||||
for view_index, view in enumerate(views):
|
||||
candidate_views = combined_point_cloud + [view]
|
||||
down_sampled_combined_point_cloud = PtsUtil.voxel_downsample_point_cloud(candidate_views, threshold)
|
||||
new_coverage = ReconstructionUtil.compute_coverage_rate(target_point_cloud, down_sampled_combined_point_cloud, threshold)
|
||||
coverage_increase = new_coverage - current_coverage
|
||||
if coverage_increase > best_coverage_increase:
|
||||
best_coverage_increase = coverage_increase
|
||||
best_view = view_index
|
||||
return best_view, best_coverage_increase
|
||||
|
||||
|
||||
@staticmethod
|
||||
def compute_next_best_view_sequence_with_overlap(target_point_cloud, point_cloud_list, display_table_point_cloud_list = None,threshold=0.01, overlap_threshold=0.3, status_info=None):
|
||||
selected_views = []
|
||||
current_coverage = 0.0
|
||||
remaining_views = list(range(len(point_cloud_list)))
|
||||
view_sequence = []
|
||||
cnt_processed_view = 0
|
||||
while remaining_views:
|
||||
best_view = None
|
||||
best_coverage_increase = -1
|
||||
|
||||
for view_index in remaining_views:
|
||||
|
||||
if selected_views:
|
||||
combined_old_point_cloud = np.vstack(selected_views)
|
||||
down_sampled_old_point_cloud = PtsUtil.voxel_downsample_point_cloud(combined_old_point_cloud,threshold)
|
||||
down_sampled_new_view_point_cloud = PtsUtil.voxel_downsample_point_cloud(point_cloud_list[view_index],threshold)
|
||||
overlap_rate = ReconstructionUtil.compute_overlap_rate(down_sampled_new_view_point_cloud,down_sampled_old_point_cloud, threshold)
|
||||
if overlap_rate < overlap_threshold:
|
||||
continue
|
||||
|
||||
candidate_views = selected_views + [point_cloud_list[view_index]]
|
||||
combined_point_cloud = np.vstack(candidate_views)
|
||||
down_sampled_combined_point_cloud = PtsUtil.voxel_downsample_point_cloud(combined_point_cloud,threshold)
|
||||
new_coverage = ReconstructionUtil.compute_coverage_rate(target_point_cloud, down_sampled_combined_point_cloud, threshold)
|
||||
coverage_increase = new_coverage - current_coverage
|
||||
#print(f"view_index: {view_index}, coverage_increase: {coverage_increase}")
|
||||
if coverage_increase > best_coverage_increase:
|
||||
best_coverage_increase = coverage_increase
|
||||
best_view = view_index
|
||||
|
||||
|
||||
if best_view is not None:
|
||||
if best_coverage_increase <=1e-3:
|
||||
break
|
||||
selected_views.append(point_cloud_list[best_view])
|
||||
remaining_views.remove(best_view)
|
||||
current_coverage += best_coverage_increase
|
||||
cnt_processed_view += 1
|
||||
if status_info is not None:
|
||||
sm = status_info["status_manager"]
|
||||
app_name = status_info["app_name"]
|
||||
runner_name = status_info["runner_name"]
|
||||
sm.set_status(app_name, runner_name, "current coverage", current_coverage)
|
||||
sm.set_progress(app_name, runner_name, "processed view", cnt_processed_view, len(point_cloud_list))
|
||||
|
||||
view_sequence.append((best_view, current_coverage))
|
||||
|
||||
else:
|
||||
break
|
||||
if status_info is not None:
|
||||
sm = status_info["status_manager"]
|
||||
app_name = status_info["app_name"]
|
||||
runner_name = status_info["runner_name"]
|
||||
sm.set_progress(app_name, runner_name, "processed view", len(point_cloud_list), len(point_cloud_list))
|
||||
return view_sequence, remaining_views, down_sampled_combined_point_cloud
|
||||
|
||||
@staticmethod
|
||||
def filter_points(points, points_normals, cam_pose, voxel_size=0.005, theta=45):
|
||||
sampled_points = PtsUtil.voxel_downsample_point_cloud(points, voxel_size)
|
||||
kdtree = cKDTree(points_normals[:,:3])
|
||||
_, indices = kdtree.query(sampled_points)
|
||||
nearest_points = points_normals[indices]
|
||||
|
||||
normals = nearest_points[:, 3:]
|
||||
camera_axis = -cam_pose[:3, 2]
|
||||
normals_normalized = normals / np.linalg.norm(normals, axis=1, keepdims=True)
|
||||
cos_theta = np.dot(normals_normalized, camera_axis)
|
||||
theta_rad = np.deg2rad(theta)
|
||||
filtered_sampled_points= sampled_points[cos_theta > np.cos(theta_rad)]
|
||||
|
||||
return filtered_sampled_points[:, :3]
|
||||
|
@@ -1,10 +1,10 @@
|
||||
|
||||
import os
|
||||
import sys
|
||||
sys.path.append(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
|
||||
sys.path.append("/home/hofee/.local/lib/python3.11/site-packages")
|
||||
import yaml
|
||||
from blender.data_generator import DataGenerator
|
||||
|
||||
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
|
||||
from data_generator import DataGenerator
|
||||
|
||||
if __name__ == "__main__":
|
||||
config_path = sys.argv[sys.argv.index('--') + 1]
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 250 KiB |
Binary file not shown.
Before Width: | Height: | Size: 260 KiB |
Binary file not shown.
Before Width: | Height: | Size: 548 KiB |
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Before Width: | Height: | Size: 565 KiB |
@@ -1,29 +0,0 @@
|
||||
{
|
||||
"cam_pose": [
|
||||
[
|
||||
-0.8127143979072571,
|
||||
-0.3794165253639221,
|
||||
0.4421972334384918,
|
||||
0.2740877568721771
|
||||
],
|
||||
[
|
||||
0.5826622247695923,
|
||||
-0.5292212963104248,
|
||||
0.616789698600769,
|
||||
0.46910107135772705
|
||||
],
|
||||
[
|
||||
0.0,
|
||||
0.7589254975318909,
|
||||
0.6511774659156799,
|
||||
1.2532192468643188
|
||||
],
|
||||
[
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.0
|
||||
]
|
||||
],
|
||||
"scene_path": "/media/hofee/data/project/python/nbv_reconstruction/sample_for_training/scenes/google_scan-backpack_0288"
|
||||
}
|
@@ -1,4 +1,3 @@
|
||||
|
||||
import os
|
||||
import json
|
||||
import bpy
|
||||
@@ -7,6 +6,7 @@ import gc
|
||||
import numpy as np
|
||||
import mathutils
|
||||
|
||||
|
||||
class BlenderUtils:
|
||||
|
||||
TABLE_NAME: str = "table"
|
||||
@@ -35,14 +35,11 @@ class BlenderUtils:
|
||||
def get_obj(name):
|
||||
return bpy.data.objects.get(name)
|
||||
|
||||
|
||||
@staticmethod
|
||||
def get_obj_pose(name):
|
||||
obj = BlenderUtils.get_obj(name)
|
||||
return np.asarray(obj.matrix_world)
|
||||
|
||||
|
||||
|
||||
@staticmethod
|
||||
def add_plane(name, location, orientation, size=10):
|
||||
bpy.ops.mesh.primitive_plane_add(size=size, location=location)
|
||||
@@ -50,13 +47,15 @@ class BlenderUtils:
|
||||
plane.name = name
|
||||
plane.rotation_euler = orientation
|
||||
bpy.ops.rigidbody.object_add()
|
||||
bpy.context.object.rigid_body.type = 'PASSIVE'
|
||||
bpy.context.object.rigid_body.type = "PASSIVE"
|
||||
|
||||
@staticmethod
|
||||
def add_table(table_model_path):
|
||||
table = BlenderUtils.load_obj(BlenderUtils.TABLE_NAME, table_model_path, scale=0.01)
|
||||
table = BlenderUtils.load_obj(
|
||||
BlenderUtils.TABLE_NAME, table_model_path, scale=0.01
|
||||
)
|
||||
bpy.ops.rigidbody.object_add()
|
||||
bpy.context.object.rigid_body.type = 'PASSIVE'
|
||||
bpy.context.object.rigid_body.type = "PASSIVE"
|
||||
|
||||
mat = bpy.data.materials.new(name="TableYellowMaterial")
|
||||
mat.diffuse_color = (1.0, 1.0, 0.0, 1.0)
|
||||
@@ -67,11 +66,11 @@ class BlenderUtils:
|
||||
|
||||
@staticmethod
|
||||
def setup_scene(init_light_and_camera_config, table_model_path, binocular_vision):
|
||||
bpy.context.scene.render.engine = 'BLENDER_EEVEE_NEXT'
|
||||
bpy.context.scene.render.engine = "BLENDER_EEVEE"
|
||||
bpy.context.scene.display.shading.show_xray = False
|
||||
bpy.context.scene.display.shading.use_dof = False
|
||||
bpy.context.scene.display.render_aa = 'OFF'
|
||||
bpy.context.scene.view_settings.view_transform = 'Standard'
|
||||
bpy.context.scene.display.render_aa = "OFF"
|
||||
bpy.context.scene.view_settings.view_transform = "Standard"
|
||||
|
||||
bpy.context.scene.eevee.use_ssr = False # 关闭屏幕空间反射
|
||||
bpy.context.scene.eevee.use_bloom = False # 关闭辉光
|
||||
@@ -80,20 +79,29 @@ class BlenderUtils:
|
||||
bpy.context.scene.eevee.use_shadows = False # 关闭所有阴影
|
||||
bpy.context.scene.world.use_nodes = False # 如果你不需要环境光,关闭环境节点
|
||||
|
||||
|
||||
# bpy.context.scene.eevee.use_sss = False # 关闭次表面散射
|
||||
|
||||
# 2. 设置最低的采样数
|
||||
bpy.context.scene.eevee.taa_render_samples = 1
|
||||
bpy.context.scene.eevee.taa_samples = 1
|
||||
BlenderUtils.init_light_and_camera(init_light_and_camera_config, binocular_vision)
|
||||
BlenderUtils.init_light_and_camera(
|
||||
init_light_and_camera_config, binocular_vision
|
||||
)
|
||||
|
||||
BlenderUtils.add_plane("plane_floor", location=(0, 0, 0), orientation=(0, 0, 0))
|
||||
BlenderUtils.add_plane("plane_ceil", location=(0, 0, 10), orientation=(0, 0, 0))
|
||||
BlenderUtils.add_plane("plane_wall_1", location=(5,0,5), orientation=(0,np.pi/2,0))
|
||||
BlenderUtils.add_plane("plane_wall_2", location=(-5,0,5), orientation=(0,np.pi/2,0))
|
||||
BlenderUtils.add_plane("plane_wall_3", location=(0,5,5), orientation=(np.pi/2,0,0))
|
||||
BlenderUtils.add_plane("plane_wall_4", location=(0,-5,5), orientation=(np.pi/2,0,0))
|
||||
BlenderUtils.add_plane(
|
||||
"plane_wall_1", location=(5, 0, 5), orientation=(0, np.pi / 2, 0)
|
||||
)
|
||||
BlenderUtils.add_plane(
|
||||
"plane_wall_2", location=(-5, 0, 5), orientation=(0, np.pi / 2, 0)
|
||||
)
|
||||
BlenderUtils.add_plane(
|
||||
"plane_wall_3", location=(0, 5, 5), orientation=(np.pi / 2, 0, 0)
|
||||
)
|
||||
BlenderUtils.add_plane(
|
||||
"plane_wall_4", location=(0, -5, 5), orientation=(np.pi / 2, 0, 0)
|
||||
)
|
||||
|
||||
BlenderUtils.add_table(table_model_path)
|
||||
|
||||
@@ -101,9 +109,9 @@ class BlenderUtils:
|
||||
def set_light_params(light, config):
|
||||
light.location = config["location"]
|
||||
light.rotation_euler = config["orientation"]
|
||||
if light.type == 'SUN':
|
||||
if light.type == "SUN":
|
||||
light.data.energy = config["power"]
|
||||
elif light.type == 'POINT':
|
||||
elif light.type == "POINT":
|
||||
light.data.energy = config["power"]
|
||||
|
||||
@staticmethod
|
||||
@@ -139,16 +147,24 @@ class BlenderUtils:
|
||||
bpy.context.scene.render.resolution_x = config["resolution"][0]
|
||||
bpy.context.scene.render.resolution_y = config["resolution"][1]
|
||||
sensor_height = 24.0
|
||||
focal_length = sensor_height / (2 * np.tan(np.radians(config["fov_vertical"]) / 2))
|
||||
focal_length = sensor_height / (
|
||||
2 * np.tan(np.radians(config["fov_vertical"]) / 2)
|
||||
)
|
||||
camera.data.lens = focal_length
|
||||
camera.data.sensor_width = sensor_height * config["resolution"][0] / config["resolution"][1]
|
||||
camera.data.sensor_width = (
|
||||
sensor_height * config["resolution"][0] / config["resolution"][1]
|
||||
)
|
||||
camera.data.sensor_height = sensor_height
|
||||
|
||||
@staticmethod
|
||||
def init_light_and_camera(init_light_and_camera_config, binocular_vision):
|
||||
|
||||
camera = BlenderUtils.get_obj(BlenderUtils.CAMERA_NAME)
|
||||
BlenderUtils.set_camera_params(camera, init_light_and_camera_config[BlenderUtils.CAMERA_NAME], binocular_vision)
|
||||
BlenderUtils.set_camera_params(
|
||||
camera,
|
||||
init_light_and_camera_config[BlenderUtils.CAMERA_NAME],
|
||||
binocular_vision,
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def get_obj_diag(name):
|
||||
@@ -179,100 +195,107 @@ class BlenderUtils:
|
||||
return min_z
|
||||
|
||||
@staticmethod
|
||||
def render_and_save(output_dir, file_name, binocular_vision=False, target_object=None):
|
||||
def render_normal_and_depth(
|
||||
output_dir, file_name, binocular_vision=False, target_object=None
|
||||
):
|
||||
# use pass z
|
||||
bpy.context.scene.view_layers["ViewLayer"].use_pass_z = True
|
||||
target_cameras = [BlenderUtils.CAMERA_NAME]
|
||||
if binocular_vision:
|
||||
target_cameras.append(BlenderUtils.CAMERA_RIGHT_NAME)
|
||||
|
||||
for cam_name in target_cameras:
|
||||
bpy.context.scene.camera = BlenderUtils.get_obj(cam_name)
|
||||
bpy.context.scene.view_layers["ViewLayer"].use_pass_z = True
|
||||
bpy.context.scene.view_layers["ViewLayer"].use_pass_normal = True
|
||||
cam_suffix = "L" if cam_name == BlenderUtils.CAMERA_NAME else "R"
|
||||
scene = bpy.context.scene
|
||||
scene.render.filepath = ""
|
||||
|
||||
|
||||
mask_dir = os.path.join(output_dir, "mask")
|
||||
mask_dir = os.path.join(output_dir, "normal")
|
||||
if not os.path.exists(mask_dir):
|
||||
os.makedirs(mask_dir)
|
||||
|
||||
scene.render.filepath = os.path.join(output_dir, mask_dir, f"{file_name}_{cam_suffix}.png")
|
||||
scene.render.image_settings.color_depth = '8'
|
||||
scene.render.filepath = os.path.join(
|
||||
output_dir, mask_dir, f"{file_name}_{cam_suffix}.exr"
|
||||
)
|
||||
|
||||
scene.render.image_settings.file_format = "OPEN_EXR"
|
||||
scene.render.image_settings.color_mode = "RGB"
|
||||
bpy.context.scene.view_settings.view_transform = "Raw"
|
||||
scene.render.image_settings.color_depth = "16"
|
||||
bpy.context.scene.render.filter_size = 1.5
|
||||
scene.render.resolution_percentage = 100
|
||||
scene.render.use_overwrite = False
|
||||
scene.render.use_file_extension = False
|
||||
scene.render.use_placeholder = False
|
||||
|
||||
scene.use_nodes = True
|
||||
tree = scene.node_tree
|
||||
|
||||
for node in tree.nodes:
|
||||
tree.nodes.remove(node)
|
||||
|
||||
rl = tree.nodes.new('CompositorNodeRLayers')
|
||||
rl = tree.nodes.new("CompositorNodeRLayers")
|
||||
|
||||
map_range = tree.nodes.new('CompositorNodeMapRange')
|
||||
map_range.inputs['From Min'].default_value = 0.01
|
||||
map_range.inputs['From Max'].default_value = 5
|
||||
map_range.inputs['To Min'].default_value = 0
|
||||
map_range.inputs['To Max'].default_value = 1
|
||||
tree.links.new(rl.outputs['Depth'], map_range.inputs[0])
|
||||
map_range = tree.nodes.new("CompositorNodeMapRange")
|
||||
map_range.inputs["From Min"].default_value = 0.01
|
||||
map_range.inputs["From Max"].default_value = 5
|
||||
map_range.inputs["To Min"].default_value = 0
|
||||
map_range.inputs["To Max"].default_value = 1
|
||||
tree.links.new(rl.outputs["Depth"], map_range.inputs[0])
|
||||
|
||||
output_depth = tree.nodes.new('CompositorNodeOutputFile')
|
||||
output_depth = tree.nodes.new("CompositorNodeOutputFile")
|
||||
|
||||
depth_dir = os.path.join(output_dir, "depth")
|
||||
if not os.path.exists(depth_dir):
|
||||
os.makedirs(depth_dir)
|
||||
output_depth.base_path = depth_dir
|
||||
output_depth.file_slots[0].path = f"{file_name}_{cam_suffix}.####"
|
||||
output_depth.format.file_format = 'PNG'
|
||||
output_depth.format.color_mode = 'BW'
|
||||
output_depth.format.color_depth = '16'
|
||||
|
||||
# 创建 Separate XYZ 节点来分离法线的 X, Y, Z 分量
|
||||
separate_xyz = tree.nodes.new('CompositorNodeSeparateXYZ')
|
||||
|
||||
# 将法线向量连接到 Separate XYZ 节点
|
||||
tree.links.new(rl.outputs['Normal'], separate_xyz.inputs[0])
|
||||
|
||||
# 创建 Map Range 节点来分别映射 X, Y, Z 分量
|
||||
map_range_x = tree.nodes.new('CompositorNodeMapRange')
|
||||
map_range_y = tree.nodes.new('CompositorNodeMapRange')
|
||||
map_range_z = tree.nodes.new('CompositorNodeMapRange')
|
||||
|
||||
# 设置映射范围
|
||||
for map_range in [map_range_x, map_range_y, map_range_z]:
|
||||
map_range.inputs['From Min'].default_value = -1
|
||||
map_range.inputs['From Max'].default_value = 1
|
||||
map_range.inputs['To Min'].default_value = 0
|
||||
map_range.inputs['To Max'].default_value = 1
|
||||
|
||||
# 分别连接到法线的 X, Y, Z 输出
|
||||
tree.links.new(separate_xyz.outputs['X'], map_range_x.inputs[0])
|
||||
tree.links.new(separate_xyz.outputs['Y'], map_range_y.inputs[0])
|
||||
tree.links.new(separate_xyz.outputs['Z'], map_range_z.inputs[0])
|
||||
|
||||
# 合并 X, Y, Z 分量到一个 RGB 输出
|
||||
combine_rgb = tree.nodes.new('CompositorNodeCombineXYZ')
|
||||
tree.links.new(map_range_x.outputs[0], combine_rgb.inputs['X'])
|
||||
tree.links.new(map_range_y.outputs[0], combine_rgb.inputs['Y'])
|
||||
tree.links.new(map_range_z.outputs[0], combine_rgb.inputs['Z'])
|
||||
|
||||
# 输出到文件
|
||||
output_normal = tree.nodes.new('CompositorNodeOutputFile')
|
||||
normal_dir = os.path.join(output_dir, "normal")
|
||||
if not os.path.exists(normal_dir):
|
||||
os.makedirs(normal_dir)
|
||||
output_normal.base_path = normal_dir
|
||||
output_normal.file_slots[0].path = f"{file_name}_{cam_suffix}.####"
|
||||
output_normal.format.file_format = 'PNG'
|
||||
output_normal.format.color_mode = 'RGB'
|
||||
output_normal.format.color_depth = '8'
|
||||
|
||||
tree.links.new(combine_rgb.outputs[0], output_normal.inputs[0])
|
||||
output_depth.format.file_format = "PNG"
|
||||
output_depth.format.color_mode = "BW"
|
||||
output_depth.format.color_depth = "16"
|
||||
tree.links.new(map_range.outputs[0], output_depth.inputs[0])
|
||||
bpy.ops.render.render(write_still=True)
|
||||
|
||||
msg = "success"
|
||||
return msg
|
||||
|
||||
@staticmethod
|
||||
def render_mask(
|
||||
output_dir, file_name, binocular_vision=False, target_object=None
|
||||
):
|
||||
target_cameras = [BlenderUtils.CAMERA_NAME]
|
||||
if binocular_vision:
|
||||
target_cameras.append(BlenderUtils.CAMERA_RIGHT_NAME)
|
||||
|
||||
for cam_name in target_cameras:
|
||||
bpy.context.scene.camera = BlenderUtils.get_obj(cam_name)
|
||||
cam_suffix = "L" if cam_name == BlenderUtils.CAMERA_NAME else "R"
|
||||
scene = bpy.context.scene
|
||||
scene.render.filepath = ""
|
||||
|
||||
mask_dir = os.path.join(output_dir, "mask")
|
||||
if not os.path.exists(mask_dir):
|
||||
os.makedirs(mask_dir)
|
||||
|
||||
scene.render.filepath = os.path.join(
|
||||
output_dir, mask_dir, f"{file_name}_{cam_suffix}.png"
|
||||
)
|
||||
scene.use_nodes = True
|
||||
tree = scene.node_tree
|
||||
|
||||
for node in tree.nodes:
|
||||
tree.nodes.remove(node)
|
||||
|
||||
rl = tree.nodes.new("CompositorNodeRLayers")
|
||||
scene.render.image_settings.file_format = "PNG"
|
||||
scene.render.image_settings.color_mode = "RGB"
|
||||
scene.render.image_settings.color_depth = "8"
|
||||
scene.render.resolution_percentage = 100
|
||||
scene.render.use_overwrite = False
|
||||
scene.render.use_file_extension = False
|
||||
scene.render.use_placeholder = False
|
||||
|
||||
|
||||
bpy.ops.render.render(write_still=True)
|
||||
|
||||
msg = "success"
|
||||
return msg
|
||||
@@ -319,7 +342,14 @@ class BlenderUtils:
|
||||
@staticmethod
|
||||
def reset_objects_and_platform():
|
||||
all_objects = bpy.data.objects
|
||||
keep_objects = {"plane_floor", "plane_ceil", "plane_wall_1", "plane_wall_2", "plane_wall_3", "plane_wall_4"}
|
||||
keep_objects = {
|
||||
"plane_floor",
|
||||
"plane_ceil",
|
||||
"plane_wall_1",
|
||||
"plane_wall_2",
|
||||
"plane_wall_3",
|
||||
"plane_wall_4",
|
||||
}
|
||||
keep_objects.add(BlenderUtils.CAMERA_OBJECT_NAME)
|
||||
keep_objects.add(BlenderUtils.CAMERA_NAME)
|
||||
keep_objects.add(BlenderUtils.CAMERA_RIGHT_NAME)
|
||||
@@ -345,18 +375,28 @@ class BlenderUtils:
|
||||
@staticmethod
|
||||
def save_scene_info(scene_root_dir, display_table_config, target_name):
|
||||
all_objects = bpy.data.objects
|
||||
no_save_objects = {"plane_floor", "plane_ceil", "plane_wall_1", "plane_wall_2", "plane_wall_3", "plane_wall_4"}
|
||||
no_save_objects = {
|
||||
"plane_floor",
|
||||
"plane_ceil",
|
||||
"plane_wall_1",
|
||||
"plane_wall_2",
|
||||
"plane_wall_3",
|
||||
"plane_wall_4",
|
||||
}
|
||||
no_save_objects.add(BlenderUtils.CAMERA_OBJECT_NAME)
|
||||
no_save_objects.add(BlenderUtils.CAMERA_NAME)
|
||||
no_save_objects.add(BlenderUtils.CAMERA_RIGHT_NAME)
|
||||
no_save_objects.add(BlenderUtils.TABLE_NAME)
|
||||
scene_info = {}
|
||||
for obj in all_objects:
|
||||
if obj.name not in no_save_objects and obj.name != BlenderUtils.DISPLAY_TABLE_NAME:
|
||||
if (
|
||||
obj.name not in no_save_objects
|
||||
and obj.name != BlenderUtils.DISPLAY_TABLE_NAME
|
||||
):
|
||||
obj_info = {
|
||||
"location": list(obj.location),
|
||||
"rotation_euler": list(obj.rotation_euler),
|
||||
"scale": list(obj.scale)
|
||||
"location": list(obj.matrix_world.translation),
|
||||
"rotation_euler": list(obj.matrix_world.to_euler()),
|
||||
"scale": list(obj.scale),
|
||||
}
|
||||
scene_info[obj.name] = obj_info
|
||||
scene_info[BlenderUtils.DISPLAY_TABLE_NAME] = display_table_config
|
||||
@@ -365,5 +405,7 @@ class BlenderUtils:
|
||||
with open(scene_info_path, "w") as outfile:
|
||||
json.dump(scene_info, outfile)
|
||||
|
||||
|
||||
|
||||
@staticmethod
|
||||
def save_blend(scene_root_dir):
|
||||
blend_path = os.path.join(scene_root_dir, "scene.blend")
|
||||
bpy.ops.wm.save_as_mainfile(filepath=blend_path)
|
361
utils/cad_blender_util.py
Normal file
361
utils/cad_blender_util.py
Normal file
@@ -0,0 +1,361 @@
|
||||
import os
|
||||
import json
|
||||
import bpy
|
||||
import time
|
||||
import gc
|
||||
import numpy as np
|
||||
import mathutils
|
||||
|
||||
|
||||
class CADBlenderUtils:
|
||||
|
||||
TABLE_NAME: str = "table"
|
||||
CAMERA_NAME: str = "Camera"
|
||||
CAMERA_RIGHT_NAME: str = "CameraRight"
|
||||
CAMERA_OBJECT_NAME: str = "CameraObject"
|
||||
DISPLAY_TABLE_NAME: str = "display_table"
|
||||
MESH_FILE_NAME: str = "mesh.obj"
|
||||
|
||||
@staticmethod
|
||||
def get_obj_path(obj_dir, name):
|
||||
return os.path.join(obj_dir, name, CADBlenderUtils.MESH_FILE_NAME)
|
||||
|
||||
@staticmethod
|
||||
def load_obj(name, mesh_path, scale=1):
|
||||
print(mesh_path)
|
||||
bpy.ops.wm.obj_import(filepath=mesh_path)
|
||||
loaded_object = bpy.context.selected_objects[-1]
|
||||
loaded_object.name = name
|
||||
loaded_object.data.name = name
|
||||
loaded_object.scale = (scale, scale, scale)
|
||||
bpy.ops.rigidbody.object_add()
|
||||
return loaded_object
|
||||
|
||||
@staticmethod
|
||||
def get_obj(name):
|
||||
return bpy.data.objects.get(name)
|
||||
|
||||
@staticmethod
|
||||
def get_obj_pose(name):
|
||||
obj = CADBlenderUtils.get_obj(name)
|
||||
return np.asarray(obj.matrix_world)
|
||||
|
||||
@staticmethod
|
||||
def add_plane(name, location, orientation, size=10):
|
||||
bpy.ops.mesh.primitive_plane_add(size=size, location=location)
|
||||
plane = bpy.context.selected_objects[-1]
|
||||
plane.name = name
|
||||
plane.rotation_euler = orientation
|
||||
bpy.ops.rigidbody.object_add()
|
||||
bpy.context.object.rigid_body.type = "PASSIVE"
|
||||
|
||||
@staticmethod
|
||||
def setup_scene(init_light_and_camera_config, table_model_path, binocular_vision):
|
||||
bpy.context.scene.render.engine = "BLENDER_EEVEE"
|
||||
bpy.context.scene.display.shading.show_xray = False
|
||||
bpy.context.scene.display.shading.use_dof = False
|
||||
bpy.context.scene.display.render_aa = "OFF"
|
||||
bpy.context.scene.view_settings.view_transform = "Standard"
|
||||
|
||||
bpy.context.scene.eevee.use_ssr = False # 关闭屏幕空间反射
|
||||
bpy.context.scene.eevee.use_bloom = False # 关闭辉光
|
||||
bpy.context.scene.eevee.use_gtao = False # 关闭环境光遮蔽
|
||||
bpy.context.scene.eevee.use_soft_shadows = False # 关闭软阴影
|
||||
bpy.context.scene.eevee.use_shadows = False # 关闭所有阴影
|
||||
bpy.context.scene.world.use_nodes = False # 如果你不需要环境光,关闭环境节点
|
||||
|
||||
# bpy.context.scene.eevee.use_sss = False # 关闭次表面散射
|
||||
|
||||
# 2. 设置最低的采样数
|
||||
bpy.context.scene.eevee.taa_render_samples = 1
|
||||
bpy.context.scene.eevee.taa_samples = 1
|
||||
CADBlenderUtils.init_light_and_camera(
|
||||
init_light_and_camera_config, binocular_vision
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def set_camera_params(camera, config, binocular_vision):
|
||||
|
||||
camera_object = bpy.data.objects.new(CADBlenderUtils.CAMERA_OBJECT_NAME, None)
|
||||
bpy.context.collection.objects.link(camera_object)
|
||||
cameras = [bpy.data.objects.get("Camera")]
|
||||
camera.location = [0, 0, 0]
|
||||
camera.rotation_euler = [0, 0, 0]
|
||||
camera.parent = camera_object
|
||||
if binocular_vision:
|
||||
left_camera = cameras[0]
|
||||
right_camera = left_camera.copy()
|
||||
right_camera.name = CADBlenderUtils.CAMERA_RIGHT_NAME
|
||||
right_camera.data = left_camera.data.copy()
|
||||
right_camera.data.name = CADBlenderUtils.CAMERA_RIGHT_NAME
|
||||
bpy.context.collection.objects.link(right_camera)
|
||||
right_camera.parent = camera_object
|
||||
right_camera.location = [config["eye_distance"] / 2, 0, 0]
|
||||
left_camera.location = [-config["eye_distance"] / 2, 0, 0]
|
||||
binocular_angle = config["eye_angle"]
|
||||
half_angle = np.radians(binocular_angle / 2)
|
||||
|
||||
left_camera.rotation_euler[1] = -half_angle
|
||||
right_camera.rotation_euler[1] = half_angle
|
||||
cameras.append(right_camera)
|
||||
|
||||
for camera in cameras:
|
||||
camera.data.clip_start = config["near_plane"]
|
||||
camera.data.clip_end = config["far_plane"]
|
||||
|
||||
bpy.context.scene.render.resolution_x = config["resolution"][0]
|
||||
bpy.context.scene.render.resolution_y = config["resolution"][1]
|
||||
sensor_height = 24.0
|
||||
focal_length = sensor_height / (
|
||||
2 * np.tan(np.radians(config["fov_vertical"]) / 2)
|
||||
)
|
||||
camera.data.lens = focal_length
|
||||
camera.data.sensor_width = (
|
||||
sensor_height * config["resolution"][0] / config["resolution"][1]
|
||||
)
|
||||
camera.data.sensor_height = sensor_height
|
||||
|
||||
@staticmethod
|
||||
def init_light_and_camera(init_light_and_camera_config, binocular_vision):
|
||||
|
||||
camera = CADBlenderUtils.get_obj(CADBlenderUtils.CAMERA_NAME)
|
||||
CADBlenderUtils.set_camera_params(
|
||||
camera,
|
||||
init_light_and_camera_config[CADBlenderUtils.CAMERA_NAME],
|
||||
binocular_vision,
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def get_obj_diag(name):
|
||||
obj = CADBlenderUtils.get_obj(name)
|
||||
return np.linalg.norm(obj.dimensions)
|
||||
|
||||
@staticmethod
|
||||
def matrix_to_blender_pose(matrix):
|
||||
location = matrix[:3, 3]
|
||||
rotation_matrix = matrix[:3, :3]
|
||||
rotation_matrix_blender = mathutils.Matrix(rotation_matrix.tolist())
|
||||
rotation_euler = rotation_matrix_blender.to_euler()
|
||||
return location, rotation_euler
|
||||
|
||||
@staticmethod
|
||||
def set_camera_at(pose):
|
||||
camera = CADBlenderUtils.get_obj(CADBlenderUtils.CAMERA_OBJECT_NAME)
|
||||
location, rotation_euler = CADBlenderUtils.matrix_to_blender_pose(pose)
|
||||
|
||||
camera.location = location
|
||||
camera.rotation_euler = rotation_euler
|
||||
|
||||
@staticmethod
|
||||
def get_object_bottom_z(obj):
|
||||
vertices = [v.co for v in obj.data.vertices]
|
||||
vertices_world = [obj.matrix_world @ v for v in vertices]
|
||||
min_z = min([v.z for v in vertices_world])
|
||||
return min_z
|
||||
|
||||
@staticmethod
|
||||
def render_normal_and_depth(
|
||||
output_dir, file_name, binocular_vision=False, target_object=None
|
||||
):
|
||||
# use pass z
|
||||
bpy.context.scene.view_layers["ViewLayer"].use_pass_z = True
|
||||
target_cameras = [CADBlenderUtils.CAMERA_NAME]
|
||||
if binocular_vision:
|
||||
target_cameras.append(CADBlenderUtils.CAMERA_RIGHT_NAME)
|
||||
|
||||
for cam_name in target_cameras:
|
||||
bpy.context.scene.camera = CADBlenderUtils.get_obj(cam_name)
|
||||
cam_suffix = "L" if cam_name == CADBlenderUtils.CAMERA_NAME else "R"
|
||||
scene = bpy.context.scene
|
||||
scene.render.filepath = ""
|
||||
|
||||
mask_dir = os.path.join(output_dir, "normal")
|
||||
if not os.path.exists(mask_dir):
|
||||
os.makedirs(mask_dir)
|
||||
|
||||
scene.render.filepath = os.path.join(
|
||||
output_dir, mask_dir, f"{file_name}_{cam_suffix}.exr"
|
||||
)
|
||||
|
||||
scene.render.image_settings.file_format = "OPEN_EXR"
|
||||
scene.render.image_settings.color_mode = "RGB"
|
||||
bpy.context.scene.view_settings.view_transform = "Raw"
|
||||
scene.render.image_settings.color_depth = "16"
|
||||
bpy.context.scene.render.filter_size = 1.5
|
||||
scene.render.resolution_percentage = 100
|
||||
scene.render.use_overwrite = False
|
||||
scene.render.use_file_extension = False
|
||||
scene.render.use_placeholder = False
|
||||
scene.use_nodes = True
|
||||
tree = scene.node_tree
|
||||
|
||||
for node in tree.nodes:
|
||||
tree.nodes.remove(node)
|
||||
|
||||
rl = tree.nodes.new("CompositorNodeRLayers")
|
||||
|
||||
map_range = tree.nodes.new("CompositorNodeMapRange")
|
||||
map_range.inputs["From Min"].default_value = 0.01
|
||||
map_range.inputs["From Max"].default_value = 5
|
||||
map_range.inputs["To Min"].default_value = 0
|
||||
map_range.inputs["To Max"].default_value = 1
|
||||
tree.links.new(rl.outputs["Depth"], map_range.inputs[0])
|
||||
|
||||
output_depth = tree.nodes.new("CompositorNodeOutputFile")
|
||||
|
||||
depth_dir = os.path.join(output_dir, "depth")
|
||||
if not os.path.exists(depth_dir):
|
||||
os.makedirs(depth_dir)
|
||||
output_depth.base_path = depth_dir
|
||||
output_depth.file_slots[0].path = f"{file_name}_{cam_suffix}.####"
|
||||
output_depth.format.file_format = "PNG"
|
||||
output_depth.format.color_mode = "BW"
|
||||
output_depth.format.color_depth = "16"
|
||||
tree.links.new(map_range.outputs[0], output_depth.inputs[0])
|
||||
bpy.ops.render.render(write_still=True)
|
||||
|
||||
msg = "success"
|
||||
return msg
|
||||
|
||||
@staticmethod
|
||||
def render_mask(
|
||||
output_dir, file_name, binocular_vision=False, target_object=None
|
||||
):
|
||||
target_cameras = [CADBlenderUtils.CAMERA_NAME]
|
||||
if binocular_vision:
|
||||
target_cameras.append(CADBlenderUtils.CAMERA_RIGHT_NAME)
|
||||
|
||||
for cam_name in target_cameras:
|
||||
bpy.context.scene.camera = CADBlenderUtils.get_obj(cam_name)
|
||||
cam_suffix = "L" if cam_name == CADBlenderUtils.CAMERA_NAME else "R"
|
||||
scene = bpy.context.scene
|
||||
scene.render.filepath = ""
|
||||
|
||||
mask_dir = os.path.join(output_dir, "mask")
|
||||
if not os.path.exists(mask_dir):
|
||||
os.makedirs(mask_dir)
|
||||
|
||||
scene.render.filepath = os.path.join(
|
||||
output_dir, mask_dir, f"{file_name}_{cam_suffix}.png"
|
||||
)
|
||||
scene.render.image_settings.color_depth = "8"
|
||||
scene.render.resolution_percentage = 100
|
||||
scene.render.use_overwrite = False
|
||||
scene.render.use_file_extension = False
|
||||
scene.render.use_placeholder = False
|
||||
|
||||
|
||||
bpy.ops.render.render(write_still=True)
|
||||
|
||||
msg = "success"
|
||||
return msg
|
||||
|
||||
@staticmethod
|
||||
def save_cam_params(scene_dir, idx, binocular_vision=False):
|
||||
camera = CADBlenderUtils.get_obj(CADBlenderUtils.CAMERA_NAME)
|
||||
extrinsic = np.array(camera.matrix_world)
|
||||
cam_data = camera.data
|
||||
focal_length = cam_data.lens
|
||||
sensor_width = cam_data.sensor_width
|
||||
sensor_height = cam_data.sensor_height
|
||||
resolution_x = bpy.context.scene.render.resolution_x
|
||||
resolution_y = bpy.context.scene.render.resolution_y
|
||||
intrinsic = np.zeros((3, 3))
|
||||
intrinsic[0, 0] = focal_length * resolution_x / sensor_width # fx
|
||||
intrinsic[1, 1] = focal_length * resolution_y / sensor_height # fy
|
||||
intrinsic[0, 2] = resolution_x / 2.0 # cx
|
||||
intrinsic[1, 2] = resolution_y / 2.0 # cy
|
||||
intrinsic[2, 2] = 1.0
|
||||
cam_object = CADBlenderUtils.get_obj(CADBlenderUtils.CAMERA_OBJECT_NAME)
|
||||
extrinsic_cam_object = np.array(cam_object.matrix_world)
|
||||
data = {
|
||||
"extrinsic": extrinsic.tolist(),
|
||||
"extrinsic_cam_object": extrinsic_cam_object.tolist(),
|
||||
"intrinsic": intrinsic.tolist(),
|
||||
"far_plane": camera.data.clip_end,
|
||||
"near_plane": camera.data.clip_start,
|
||||
}
|
||||
if binocular_vision:
|
||||
right_camera = CADBlenderUtils.get_obj(CADBlenderUtils.CAMERA_RIGHT_NAME)
|
||||
extrinsic_right = np.array(right_camera.matrix_world)
|
||||
print("result:", extrinsic_right)
|
||||
|
||||
data["extrinsic_R"] = extrinsic_right.tolist()
|
||||
|
||||
cam_params_dir = os.path.join(scene_dir, "camera_params")
|
||||
if not os.path.exists(cam_params_dir):
|
||||
os.makedirs(cam_params_dir)
|
||||
cam_params_path = os.path.join(cam_params_dir, f"{idx}.json")
|
||||
with open(cam_params_path, "w") as f:
|
||||
json.dump(data, f, indent=4)
|
||||
|
||||
@staticmethod
|
||||
def reset_objects_and_platform():
|
||||
all_objects = bpy.data.objects
|
||||
keep_objects = {
|
||||
"plane_floor",
|
||||
"plane_ceil",
|
||||
"plane_wall_1",
|
||||
"plane_wall_2",
|
||||
"plane_wall_3",
|
||||
"plane_wall_4",
|
||||
}
|
||||
keep_objects.add(CADBlenderUtils.CAMERA_OBJECT_NAME)
|
||||
keep_objects.add(CADBlenderUtils.CAMERA_NAME)
|
||||
keep_objects.add(CADBlenderUtils.CAMERA_RIGHT_NAME)
|
||||
keep_objects.add(CADBlenderUtils.TABLE_NAME)
|
||||
|
||||
for obj in all_objects:
|
||||
if obj.name not in keep_objects:
|
||||
bpy.data.objects.remove(obj, do_unlink=True)
|
||||
|
||||
for block in bpy.data.meshes:
|
||||
if block.users == 0:
|
||||
bpy.data.meshes.remove(block)
|
||||
for block in bpy.data.materials:
|
||||
if block.users == 0:
|
||||
bpy.data.materials.remove(block)
|
||||
for block in bpy.data.images:
|
||||
if block.users == 0:
|
||||
bpy.data.images.remove(block)
|
||||
|
||||
gc.collect()
|
||||
bpy.context.scene.frame_set(0)
|
||||
|
||||
@staticmethod
|
||||
def save_scene_info(scene_root_dir, display_table_config, target_name):
|
||||
all_objects = bpy.data.objects
|
||||
no_save_objects = {
|
||||
"plane_floor",
|
||||
"plane_ceil",
|
||||
"plane_wall_1",
|
||||
"plane_wall_2",
|
||||
"plane_wall_3",
|
||||
"plane_wall_4",
|
||||
}
|
||||
no_save_objects.add(CADBlenderUtils.CAMERA_OBJECT_NAME)
|
||||
no_save_objects.add(CADBlenderUtils.CAMERA_NAME)
|
||||
no_save_objects.add(CADBlenderUtils.CAMERA_RIGHT_NAME)
|
||||
no_save_objects.add(CADBlenderUtils.TABLE_NAME)
|
||||
scene_info = {}
|
||||
for obj in all_objects:
|
||||
if (
|
||||
obj.name not in no_save_objects
|
||||
and obj.name != CADBlenderUtils.DISPLAY_TABLE_NAME
|
||||
):
|
||||
obj_info = {
|
||||
"location": list(obj.location),
|
||||
"rotation_euler": list(obj.rotation_euler),
|
||||
"scale": list(obj.scale),
|
||||
}
|
||||
scene_info[obj.name] = obj_info
|
||||
scene_info[CADBlenderUtils.DISPLAY_TABLE_NAME] = display_table_config
|
||||
scene_info["target_name"] = target_name
|
||||
scene_info_path = os.path.join(scene_root_dir, "scene_info.json")
|
||||
with open(scene_info_path, "w") as outfile:
|
||||
json.dump(scene_info, outfile)
|
||||
|
||||
@staticmethod
|
||||
def save_blend(scene_root_dir):
|
||||
blend_path = os.path.join(scene_root_dir, "scene.blend")
|
||||
bpy.ops.wm.save_as_mainfile(filepath=blend_path)
|
146
utils/cad_view_sample_util.py
Normal file
146
utils/cad_view_sample_util.py
Normal file
@@ -0,0 +1,146 @@
|
||||
|
||||
import numpy as np
|
||||
import bmesh
|
||||
from collections import defaultdict
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
from utils.pose import PoseUtil
|
||||
from utils.pts import PtsUtil
|
||||
import random
|
||||
|
||||
class CADViewSampleUtil:
|
||||
@staticmethod
|
||||
def farthest_point_sampling(points, num_samples):
|
||||
num_points = points.shape[0]
|
||||
if num_samples >= num_points:
|
||||
return points, np.arange(num_points)
|
||||
sampled_indices = np.zeros(num_samples, dtype=int)
|
||||
sampled_indices[0] = np.random.randint(num_points)
|
||||
min_distances = np.full(num_points, np.inf)
|
||||
for i in range(1, num_samples):
|
||||
current_point = points[sampled_indices[i - 1]]
|
||||
dist_to_current_point = np.linalg.norm(points - current_point, axis=1)
|
||||
min_distances = np.minimum(min_distances, dist_to_current_point)
|
||||
sampled_indices[i] = np.argmax(min_distances)
|
||||
downsampled_points = points[sampled_indices]
|
||||
return downsampled_points, sampled_indices
|
||||
|
||||
@staticmethod
|
||||
def voxel_downsample(points, voxel_size):
|
||||
voxel_grid = defaultdict(list)
|
||||
for i, point in enumerate(points):
|
||||
voxel_index = tuple((point // voxel_size).astype(int))
|
||||
voxel_grid[voxel_index].append(i)
|
||||
|
||||
downsampled_points = []
|
||||
downsampled_indices = []
|
||||
for indices in voxel_grid.values():
|
||||
selected_index = indices[0]
|
||||
downsampled_points.append(points[selected_index])
|
||||
downsampled_indices.append(selected_index)
|
||||
|
||||
return np.array(downsampled_points), downsampled_indices
|
||||
|
||||
@staticmethod
|
||||
def sample_view_data(obj, distance_range:tuple = (0.25,0.5), voxel_size:float = 0.005, max_views: int = 1, pertube_repeat:int = 1) -> dict:
|
||||
view_data = {
|
||||
"look_at_points": [],
|
||||
"cam_positions": [],
|
||||
}
|
||||
mesh = obj.data
|
||||
bm = bmesh.new()
|
||||
bm.from_mesh(mesh)
|
||||
bm.verts.ensure_lookup_table()
|
||||
bm.faces.ensure_lookup_table()
|
||||
bm.normal_update()
|
||||
|
||||
look_at_points = []
|
||||
cam_positions = []
|
||||
normals = []
|
||||
for v in bm.verts:
|
||||
look_at_point = np.array(v.co)
|
||||
|
||||
view_data["look_at_points"].append(look_at_point)
|
||||
normal = np.zeros(3)
|
||||
for loop in v.link_loops:
|
||||
normal += np.array(loop.calc_normal())
|
||||
normal /= len(v.link_loops)
|
||||
normal = normal / np.linalg.norm(normal)
|
||||
if np.isnan(normal).any():
|
||||
continue
|
||||
if np.dot(normal, look_at_point) < 0:
|
||||
normal = -normal
|
||||
normals.append(normal)
|
||||
|
||||
for _ in range(pertube_repeat):
|
||||
perturb_angle = np.radians(np.random.uniform(0, 10))
|
||||
perturb_axis = np.random.normal(size=3)
|
||||
perturb_axis /= np.linalg.norm(perturb_axis)
|
||||
rotation_matrix = R.from_rotvec(perturb_angle * perturb_axis).as_matrix()
|
||||
perturbed_normal = np.dot(rotation_matrix, normal)
|
||||
middle_distance = (distance_range[0] + distance_range[1]) / 2
|
||||
perturbed_distance = random.uniform(middle_distance-0.05, middle_distance+0.05)
|
||||
cam_position = look_at_point + perturbed_distance * perturbed_normal
|
||||
look_at_points.append(look_at_point)
|
||||
cam_positions.append(cam_position)
|
||||
|
||||
|
||||
bm.free()
|
||||
look_at_points = np.array(look_at_points)
|
||||
cam_positions = np.array(cam_positions)
|
||||
voxel_downsampled_look_at_points, selected_indices = CADViewSampleUtil.voxel_downsample(look_at_points, voxel_size)
|
||||
voxel_downsampled_cam_positions = cam_positions[selected_indices]
|
||||
voxel_downsampled_normals = np.array(normals)[selected_indices]
|
||||
|
||||
fps_downsampled_look_at_points, selected_indices = CADViewSampleUtil.farthest_point_sampling(voxel_downsampled_look_at_points, max_views*2)
|
||||
fps_downsampled_cam_positions = voxel_downsampled_cam_positions[selected_indices]
|
||||
|
||||
view_data["look_at_points"] = fps_downsampled_look_at_points.tolist()
|
||||
view_data["cam_positions"] = fps_downsampled_cam_positions.tolist()
|
||||
view_data["normals"] = voxel_downsampled_normals
|
||||
view_data["voxel_down_sampled_points"] = voxel_downsampled_look_at_points
|
||||
return view_data
|
||||
|
||||
@staticmethod
|
||||
def get_world_points_and_normals(view_data: dict, obj_world_pose: np.ndarray) -> tuple:
|
||||
world_points = []
|
||||
world_normals = []
|
||||
for voxel_down_sampled_points, normal in zip(view_data["voxel_down_sampled_points"], view_data["normals"]):
|
||||
voxel_down_sampled_points_world = obj_world_pose @ np.append(voxel_down_sampled_points, 1.0)
|
||||
normal_world = obj_world_pose[:3, :3] @ normal
|
||||
world_points.append(voxel_down_sampled_points_world[:3])
|
||||
world_normals.append(normal_world)
|
||||
return np.array(world_points), np.array(world_normals)
|
||||
|
||||
@staticmethod
|
||||
def get_cam_pose(view_data: dict, obj_world_pose: np.ndarray, max_views: int) -> np.ndarray:
|
||||
cam_poses = []
|
||||
|
||||
for look_at_point, cam_position in zip(view_data["look_at_points"], view_data["cam_positions"]):
|
||||
look_at_point_world = obj_world_pose @ np.append(look_at_point, 1.0)
|
||||
cam_position_world = obj_world_pose @ np.append(cam_position, 1.0)
|
||||
look_at_point_world = look_at_point_world[:3]
|
||||
cam_position_world = cam_position_world[:3]
|
||||
forward_vector = cam_position_world - look_at_point_world
|
||||
forward_vector /= np.linalg.norm(forward_vector)
|
||||
up_vector = np.array([0, 0, 1])
|
||||
right_vector = np.cross(up_vector, forward_vector)
|
||||
rotation_matrix = np.array([right_vector, up_vector, forward_vector]).T
|
||||
cam_pose = np.eye(4)
|
||||
cam_pose[:3, :3] = rotation_matrix
|
||||
cam_pose[:3, 3] = cam_position_world
|
||||
cam_poses.append(cam_pose)
|
||||
if len(cam_poses) > max_views:
|
||||
cam_points = np.array([cam_pose[:3, 3] for cam_pose in cam_poses])
|
||||
_, indices = PtsUtil.fps_downsample_point_cloud(cam_points, max_views, require_idx=True)
|
||||
cam_poses = [cam_poses[i] for i in indices]
|
||||
|
||||
return np.array(cam_poses)
|
||||
|
||||
@staticmethod
|
||||
def sample_view_data_world_space(obj, distance_range:tuple = (0.3,0.5), voxel_size:float = 0.005, max_views: int=1, min_cam_table_included_degree:int=20, random_view_ratio:float = 0.2) -> dict:
|
||||
obj_world_pose = np.asarray(obj.matrix_world)
|
||||
view_data = CADViewSampleUtil.sample_view_data(obj, distance_range, voxel_size, max_views)
|
||||
view_data["cam_poses"] = CADViewSampleUtil.get_cam_pose(view_data, obj_world_pose, max_views, min_cam_table_included_degree, random_view_ratio)
|
||||
view_data["voxel_down_sampled_points"], view_data["normals"] = CADViewSampleUtil.get_world_points_and_normals(view_data, obj_world_pose)
|
||||
return view_data
|
||||
|
96
utils/material_util.py
Normal file
96
utils/material_util.py
Normal file
@@ -0,0 +1,96 @@
|
||||
import bpy
|
||||
|
||||
class MaterialUtil:
|
||||
|
||||
''' --------- Basic --------- '''
|
||||
@staticmethod
|
||||
def change_object_material(obj, mat):
|
||||
if obj.data.materials:
|
||||
obj.data.materials[0] = mat
|
||||
else:
|
||||
obj.data.materials.append(mat)
|
||||
|
||||
''' ------- Materials ------- '''
|
||||
@staticmethod
|
||||
def create_normal_material():
|
||||
normal_mat = bpy.data.materials.new(name="NormalMaterial")
|
||||
normal_mat.use_nodes = True
|
||||
|
||||
nodes = normal_mat.node_tree.nodes
|
||||
links = normal_mat.node_tree.links
|
||||
|
||||
nodes.clear()
|
||||
|
||||
geometry_node = nodes.new(type="ShaderNodeNewGeometry")
|
||||
vector_transform_node = nodes.new(type="ShaderNodeVectorTransform")
|
||||
separate_xyz_node = nodes.new(type="ShaderNodeSeparateXYZ")
|
||||
multiply_node_x = nodes.new(type="ShaderNodeMath")
|
||||
multiply_node_y = nodes.new(type="ShaderNodeMath")
|
||||
multiply_node_z = nodes.new(type="ShaderNodeMath")
|
||||
combine_xyz_node = nodes.new(type="ShaderNodeCombineXYZ")
|
||||
light_path_node = nodes.new(type="ShaderNodeLightPath")
|
||||
emission_node_1 = nodes.new(type="ShaderNodeEmission")
|
||||
emission_node_2 = nodes.new(type="ShaderNodeEmission")
|
||||
mix_shader_node_1 = nodes.new(type="ShaderNodeMixShader")
|
||||
mix_shader_node_2 = nodes.new(type="ShaderNodeMixShader")
|
||||
material_output_node = nodes.new(type="ShaderNodeOutputMaterial")
|
||||
|
||||
vector_transform_node.vector_type = 'VECTOR'
|
||||
vector_transform_node.convert_from = 'WORLD'
|
||||
vector_transform_node.convert_to = 'CAMERA'
|
||||
|
||||
multiply_node_x.operation = 'MULTIPLY'
|
||||
multiply_node_x.inputs[1].default_value = 1.0
|
||||
|
||||
multiply_node_y.operation = 'MULTIPLY'
|
||||
multiply_node_y.inputs[1].default_value = 1.0
|
||||
|
||||
multiply_node_z.operation = 'MULTIPLY'
|
||||
multiply_node_z.inputs[1].default_value = -1.0
|
||||
|
||||
emission_node_1.inputs['Strength'].default_value = 1.0
|
||||
emission_node_2.inputs['Strength'].default_value = 1.0
|
||||
|
||||
mix_shader_node_2.inputs['Fac'].default_value = 0.5
|
||||
|
||||
links.new(geometry_node.outputs['Normal'], vector_transform_node.inputs['Vector'])
|
||||
links.new(vector_transform_node.outputs['Vector'], separate_xyz_node.inputs['Vector'])
|
||||
links.new(separate_xyz_node.outputs['X'], multiply_node_x.inputs[0])
|
||||
links.new(separate_xyz_node.outputs['Y'], multiply_node_y.inputs[0])
|
||||
links.new(separate_xyz_node.outputs['Z'], multiply_node_z.inputs[0])
|
||||
links.new(multiply_node_x.outputs['Value'], combine_xyz_node.inputs['X'])
|
||||
links.new(multiply_node_y.outputs['Value'], combine_xyz_node.inputs['Y'])
|
||||
links.new(multiply_node_z.outputs['Value'], combine_xyz_node.inputs['Z'])
|
||||
links.new(combine_xyz_node.outputs['Vector'], emission_node_1.inputs['Color'])
|
||||
links.new(light_path_node.outputs['Is Camera Ray'], mix_shader_node_1.inputs['Fac'])
|
||||
links.new(emission_node_1.outputs['Emission'], mix_shader_node_1.inputs[2])
|
||||
links.new(mix_shader_node_1.outputs['Shader'], mix_shader_node_2.inputs[1])
|
||||
links.new(emission_node_2.outputs['Emission'], mix_shader_node_2.inputs[2])
|
||||
links.new(mix_shader_node_2.outputs['Shader'], material_output_node.inputs['Surface'])
|
||||
return normal_mat
|
||||
|
||||
@staticmethod
|
||||
def create_mask_material(color=(1.0, 1.0, 1.0)):
|
||||
mask_mat = bpy.data.materials.new(name="MaskMaterial")
|
||||
mask_mat.use_nodes = True
|
||||
|
||||
nodes = mask_mat.node_tree.nodes
|
||||
links = mask_mat.node_tree.links
|
||||
|
||||
nodes.clear()
|
||||
emission_node = nodes.new(type="ShaderNodeEmission")
|
||||
emission_node.inputs['Color'].default_value = (*color, 1.0)
|
||||
emission_node.inputs['Strength'].default_value = 1.0
|
||||
material_output_node = nodes.new(type="ShaderNodeOutputMaterial")
|
||||
links.new(emission_node.outputs['Emission'], material_output_node.inputs['Surface'])
|
||||
|
||||
return mask_mat
|
||||
|
||||
|
||||
|
||||
# -------- debug --------
|
||||
if __name__ == "__main__":
|
||||
cube = bpy.data.objects.get("Cube")
|
||||
normal_mat = MaterialUtil.create_normal_material()
|
||||
MaterialUtil.change_object_material(cube, normal_mat)
|
||||
|
@@ -149,3 +149,18 @@ class PoseUtil:
|
||||
if debug:
|
||||
print("uniform scale:", scale)
|
||||
return scale
|
||||
|
||||
@staticmethod
|
||||
def rotation_matrix_from_axis_angle(axis, angle):
|
||||
cos_angle = np.cos(angle)
|
||||
sin_angle = np.sin(angle)
|
||||
one_minus_cos = 1 - cos_angle
|
||||
|
||||
x, y, z = axis
|
||||
rotation_matrix = np.array([
|
||||
[cos_angle + x*x*one_minus_cos, x*y*one_minus_cos - z*sin_angle, x*z*one_minus_cos + y*sin_angle],
|
||||
[y*x*one_minus_cos + z*sin_angle, cos_angle + y*y*one_minus_cos, y*z*one_minus_cos - x*sin_angle],
|
||||
[z*x*one_minus_cos - y*sin_angle, z*y*one_minus_cos + x*sin_angle, cos_angle + z*z*one_minus_cos]
|
||||
])
|
||||
|
||||
return rotation_matrix
|
83
utils/pts.py
Normal file
83
utils/pts.py
Normal file
@@ -0,0 +1,83 @@
|
||||
import numpy as np
|
||||
|
||||
|
||||
class PtsUtil:
|
||||
|
||||
@staticmethod
|
||||
def random_downsample_point_cloud(point_cloud, num_points, require_idx=False):
|
||||
if point_cloud.shape[0] == 0:
|
||||
if require_idx:
|
||||
return point_cloud, np.array([])
|
||||
return point_cloud
|
||||
idx = np.random.choice(len(point_cloud), num_points, replace=True)
|
||||
if require_idx:
|
||||
return point_cloud[idx], idx
|
||||
return point_cloud[idx]
|
||||
|
||||
@staticmethod
|
||||
def fps_downsample_point_cloud(point_cloud, num_points, require_idx=False):
|
||||
N = point_cloud.shape[0]
|
||||
mask = np.zeros(N, dtype=bool)
|
||||
|
||||
sampled_indices = np.zeros(num_points, dtype=int)
|
||||
sampled_indices[0] = np.random.randint(0, N)
|
||||
distances = np.linalg.norm(point_cloud - point_cloud[sampled_indices[0]], axis=1)
|
||||
for i in range(1, num_points):
|
||||
farthest_index = np.argmax(distances)
|
||||
sampled_indices[i] = farthest_index
|
||||
mask[farthest_index] = True
|
||||
|
||||
new_distances = np.linalg.norm(point_cloud - point_cloud[farthest_index], axis=1)
|
||||
distances = np.minimum(distances, new_distances)
|
||||
|
||||
sampled_points = point_cloud[sampled_indices]
|
||||
if require_idx:
|
||||
return sampled_points, sampled_indices
|
||||
return sampled_points
|
||||
|
||||
@staticmethod
|
||||
def voxelize_points(points, voxel_size):
|
||||
voxel_indices = np.floor(points / voxel_size).astype(np.int32)
|
||||
unique_voxels = np.unique(voxel_indices, axis=0, return_inverse=True)
|
||||
return unique_voxels
|
||||
|
||||
@staticmethod
|
||||
def transform_point_cloud(points, pose_mat):
|
||||
points_h = np.concatenate([points, np.ones((points.shape[0], 1))], axis=1)
|
||||
points_h = np.dot(pose_mat, points_h.T).T
|
||||
return points_h[:, :3]
|
||||
|
||||
@staticmethod
|
||||
def get_overlapping_points(point_cloud_L, point_cloud_R, voxel_size=0.005, require_idx=False):
|
||||
voxels_L, indices_L = PtsUtil.voxelize_points(point_cloud_L, voxel_size)
|
||||
voxels_R, _ = PtsUtil.voxelize_points(point_cloud_R, voxel_size)
|
||||
|
||||
voxel_indices_L = voxels_L.view([("", voxels_L.dtype)] * 3)
|
||||
voxel_indices_R = voxels_R.view([("", voxels_R.dtype)] * 3)
|
||||
overlapping_voxels = np.intersect1d(voxel_indices_L, voxel_indices_R)
|
||||
mask_L = np.isin(
|
||||
indices_L, np.where(np.isin(voxel_indices_L, overlapping_voxels))[0]
|
||||
)
|
||||
overlapping_points = point_cloud_L[mask_L]
|
||||
if require_idx:
|
||||
return overlapping_points, mask_L
|
||||
return overlapping_points
|
||||
|
||||
@staticmethod
|
||||
def filter_points(points, normals, cam_pose, theta=45, z_range=(0.2, 0.45)):
|
||||
|
||||
""" filter with normal """
|
||||
normals_normalized = normals / np.linalg.norm(normals, axis=1, keepdims=True)
|
||||
cos_theta = np.dot(normals_normalized, np.array([0, 0, 1]))
|
||||
theta_rad = np.deg2rad(theta)
|
||||
idx = cos_theta > np.cos(theta_rad)
|
||||
filtered_sampled_points = points[idx]
|
||||
|
||||
|
||||
""" filter with z range """
|
||||
points_cam = PtsUtil.transform_point_cloud(filtered_sampled_points, np.linalg.inv(cam_pose))
|
||||
idx = (points_cam[:, 2] > z_range[0]) & (points_cam[:, 2] < z_range[1])
|
||||
z_filtered_points = filtered_sampled_points[idx]
|
||||
|
||||
return z_filtered_points[:, :3]
|
||||
|
@@ -3,7 +3,8 @@ import numpy as np
|
||||
import bmesh
|
||||
from collections import defaultdict
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
from blender.pose import PoseUtil
|
||||
from utils.pose import PoseUtil
|
||||
from utils.pts import PtsUtil
|
||||
import random
|
||||
|
||||
class ViewSampleUtil:
|
||||
@@ -71,7 +72,7 @@ class ViewSampleUtil:
|
||||
normals.append(normal)
|
||||
|
||||
for _ in range(pertube_repeat):
|
||||
perturb_angle = np.radians(np.random.uniform(0, 30))
|
||||
perturb_angle = np.radians(np.random.uniform(0, 10))
|
||||
perturb_axis = np.random.normal(size=3)
|
||||
perturb_axis /= np.linalg.norm(perturb_axis)
|
||||
rotation_matrix = R.from_rotvec(perturb_angle * perturb_axis).as_matrix()
|
||||
@@ -127,12 +128,33 @@ class ViewSampleUtil:
|
||||
|
||||
up_vector = np.array([0, 0, 1])
|
||||
|
||||
dot_product = np.dot(forward_vector, up_vector)
|
||||
angle = np.degrees(np.arccos(dot_product))
|
||||
right_vector = np.cross(up_vector, forward_vector)
|
||||
|
||||
if angle > 90 - min_cam_table_included_degree:
|
||||
max_angle = 90 - min_cam_table_included_degree
|
||||
min_angle = max(90 - min_cam_table_included_degree*2, 30)
|
||||
target_angle = np.random.uniform(min_angle, max_angle)
|
||||
angle_difference = np.radians(target_angle - angle)
|
||||
|
||||
rotation_axis = np.cross(forward_vector, up_vector)
|
||||
rotation_axis /= np.linalg.norm(rotation_axis)
|
||||
rotation_matrix = PoseUtil.rotation_matrix_from_axis_angle(rotation_axis, -angle_difference)
|
||||
new_cam_position_world = np.dot(rotation_matrix, cam_position_world - look_at_point_world) + look_at_point_world
|
||||
cam_position_world = new_cam_position_world
|
||||
forward_vector = cam_position_world - look_at_point_world
|
||||
forward_vector /= np.linalg.norm(forward_vector)
|
||||
right_vector = np.cross(up_vector, forward_vector)
|
||||
right_vector /= np.linalg.norm(right_vector)
|
||||
|
||||
corrected_up_vector = np.cross(forward_vector, right_vector)
|
||||
rotation_matrix = np.array([right_vector, corrected_up_vector, forward_vector]).T
|
||||
|
||||
else:
|
||||
right_vector = np.cross(up_vector, forward_vector)
|
||||
right_vector /= np.linalg.norm(right_vector)
|
||||
corrected_up_vector = np.cross(forward_vector, right_vector)
|
||||
rotation_matrix = np.array([right_vector, corrected_up_vector, forward_vector]).T
|
||||
cam_pose = np.eye(4)
|
||||
cam_pose[:3, :3] = rotation_matrix
|
||||
cam_pose[:3, 3] = cam_position_world
|
||||
@@ -153,7 +175,8 @@ class ViewSampleUtil:
|
||||
filtered_cam_poses.append(pertube_pose @ cam_pose)
|
||||
|
||||
if len(filtered_cam_poses) > max_views:
|
||||
indices = np.random.choice(len(filtered_cam_poses), max_views, replace=False)
|
||||
cam_points = np.array([cam_pose[:3, 3] for cam_pose in filtered_cam_poses])
|
||||
_, indices = PtsUtil.fps_downsample_point_cloud(cam_points, max_views, require_idx=True)
|
||||
filtered_cam_poses = [filtered_cam_poses[i] for i in indices]
|
||||
|
||||
return np.array(filtered_cam_poses)
|
Reference in New Issue
Block a user