add 30degree pertube
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@ -68,12 +68,18 @@ class ViewSampleUtil:
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continue
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if np.dot(normal, look_at_point) < 0:
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normal = -normal
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normals.append(normal)
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perturb_angle = np.radians(np.random.uniform(0, 30))
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perturb_axis = np.random.normal(size=3)
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perturb_axis /= np.linalg.norm(perturb_axis)
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rotation_matrix = R.from_rotvec(perturb_angle * perturb_axis).as_matrix()
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perturbed_normal = np.dot(rotation_matrix, normal)
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distance = np.random.uniform(*distance_range)
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cam_position = look_at_point + distance * normal
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cam_position = look_at_point + distance * perturbed_normal
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look_at_points.append(look_at_point)
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cam_positions.append(cam_position)
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normals.append(normal)
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bm.free()
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look_at_points = np.array(look_at_points)
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@ -124,15 +130,12 @@ class ViewSampleUtil:
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corrected_up_vector = np.cross(forward_vector, right_vector)
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rotation_matrix = np.array([right_vector, corrected_up_vector, forward_vector]).T
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perturbation_angle = 0.01
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random_axis = np.random.randn(3)
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random_axis /= np.linalg.norm(random_axis)
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perturbation_rotation = R.from_rotvec(random_axis * perturbation_angle).as_matrix()
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rotation_matrix = rotation_matrix @ perturbation_rotation
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cam_pose = np.eye(4)
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cam_pose[:3, :3] = rotation_matrix
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cam_pose[:3, 3] = cam_position_world
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cam_poses.append(cam_pose)
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filtered_cam_poses = []
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for cam_pose in cam_poses:
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if cam_pose[2, 3] > min_height_z:
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