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data_generator_2.py
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86
data_generator_2.py
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import os
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import bpy
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import numpy as np
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from utils.blender_util import BlenderUtils
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from utils.cad_view_sample_util import CADViewSampleUtil
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from utils.material_util import MaterialUtil
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class DataGenerator:
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def __init__(self, config):
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self.plane_size = config["runner"]["generate"]["plane_size"]
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self.output_dir = config["runner"]["generate"]["output_dir"]
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self.random_config = config["runner"]["generate"]["random_config"]
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self.light_and_camera_config = config["runner"]["generate"]["light_and_camera_config"]
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self.max_views = config["runner"]["generate"]["max_views"]
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self.min_views = config["runner"]["generate"]["min_views"]
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self.min_diag = config["runner"]["generate"]["min_diag"]
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self.max_diag = config["runner"]["generate"]["max_diag"]
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self.binocular_vision = config["runner"]["generate"]["binocular_vision"]
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self.target_obj = None
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self.stopped = False
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self.random_obj_list = []
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self.display_table_config = {}
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BlenderUtils.setup_scene(self.light_and_camera_config, None, self.binocular_vision)
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self.table = BlenderUtils.get_obj(BlenderUtils.TABLE_NAME)
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def put_display_object(self, name):
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obj_mesh_path = BlenderUtils.get_obj_path(self.obj_dir, name)
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obj = BlenderUtils.load_obj(name, obj_mesh_path)
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bpy.ops.rigidbody.object_add()
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bpy.context.object.rigid_body.type = 'ACTIVE'
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MaterialUtil.change_object_material(obj, MaterialUtil.create_mask_material(color=(0, 1.0, 0)))
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self.target_obj = obj
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def reset(self):
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self.target_obj = None
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self.random_obj_list = []
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BlenderUtils.reset_objects_and_platform()
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def start_render(self, diag=0):
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object_name = self.target_obj.name
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if "." in object_name:
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object_name = object_name.split(".")[0]
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scene_dir = os.path.join(self.output_dir, object_name)
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if not os.path.exists(scene_dir):
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os.makedirs(scene_dir)
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view_num = int(self.min_views + (diag - self.min_diag)/(self.max_diag - self.min_diag) * (self.max_views - self.min_views))
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view_data = CADViewSampleUtil.sample_view_data_world_space(self.target_obj, distance_range=(0.25,0.5), voxel_size=0.005, max_views=view_num, min_cam_table_included_degree = self.min_cam_table_included_degree, random_view_ratio = self.random_view_ratio )
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object_points = np.array(view_data["voxel_down_sampled_points"])
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normals = np.array(view_data["normals"])
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points_normals = np.concatenate((object_points, normals), axis=1)
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np.savetxt(os.path.join(scene_dir, "points_and_normals.txt"), points_normals)
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for i, cam_pose in enumerate(view_data["cam_poses"]):
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BlenderUtils.set_camera_at(cam_pose)
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BlenderUtils.render_mask(scene_dir, f"{i}", binocular_vision=self.binocular_vision, target_object = self.target_obj)
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BlenderUtils.save_cam_params(scene_dir, i, binocular_vision=self.binocular_vision)
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BlenderUtils.save_scene_info(scene_dir, self.display_table_config, object_name)
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MaterialUtil.change_object_material(self.target_obj, MaterialUtil.create_normal_material())
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for i, cam_pose in enumerate(view_data["cam_poses"]):
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BlenderUtils.set_camera_at(cam_pose)
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BlenderUtils.render_normal_and_depth(scene_dir, f"{i}", binocular_vision=self.binocular_vision, target_object = self.target_obj)
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BlenderUtils.save_cam_params(scene_dir, i, binocular_vision=self.binocular_vision)
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depth_dir = os.path.join(scene_dir, "depth")
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for depth_file in os.listdir(depth_dir):
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if not depth_file.endswith(".png"):
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name, _ = os.path.splitext(depth_file)
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file_path = os.path.join(depth_dir, depth_file)
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new_file_path = os.path.join(depth_dir, f"{name}.png")
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os.rename(file_path,new_file_path)
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BlenderUtils.save_blend(scene_dir)
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exit(0)
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return True
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def gen_scene_data(self, object_name):
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bpy.context.scene.frame_set(0)
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self.put_display_object(object_name)
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diag = BlenderUtils.get_obj_diag(self.target_obj.name)
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self.start_render(diag)
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utils/cad_blender_util.py
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utils/cad_blender_util.py
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import os
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import json
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import bpy
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import time
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import gc
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import numpy as np
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import mathutils
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class CADBlenderUtils:
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TABLE_NAME: str = "table"
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CAMERA_NAME: str = "Camera"
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CAMERA_RIGHT_NAME: str = "CameraRight"
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CAMERA_OBJECT_NAME: str = "CameraObject"
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DISPLAY_TABLE_NAME: str = "display_table"
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MESH_FILE_NAME: str = "mesh.obj"
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@staticmethod
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def get_obj_path(obj_dir, name):
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return os.path.join(obj_dir, name, CADBlenderUtils.MESH_FILE_NAME)
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@staticmethod
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def load_obj(name, mesh_path, scale=1):
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print(mesh_path)
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bpy.ops.wm.obj_import(filepath=mesh_path)
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loaded_object = bpy.context.selected_objects[-1]
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loaded_object.name = name
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loaded_object.data.name = name
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loaded_object.scale = (scale, scale, scale)
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bpy.ops.rigidbody.object_add()
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return loaded_object
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@staticmethod
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def get_obj(name):
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return bpy.data.objects.get(name)
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@staticmethod
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def get_obj_pose(name):
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obj = CADBlenderUtils.get_obj(name)
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return np.asarray(obj.matrix_world)
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@staticmethod
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def add_plane(name, location, orientation, size=10):
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bpy.ops.mesh.primitive_plane_add(size=size, location=location)
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plane = bpy.context.selected_objects[-1]
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plane.name = name
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plane.rotation_euler = orientation
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bpy.ops.rigidbody.object_add()
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bpy.context.object.rigid_body.type = "PASSIVE"
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@staticmethod
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def setup_scene(init_light_and_camera_config, table_model_path, binocular_vision):
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bpy.context.scene.render.engine = "BLENDER_EEVEE"
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bpy.context.scene.display.shading.show_xray = False
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bpy.context.scene.display.shading.use_dof = False
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bpy.context.scene.display.render_aa = "OFF"
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bpy.context.scene.view_settings.view_transform = "Standard"
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bpy.context.scene.eevee.use_ssr = False # 关闭屏幕空间反射
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bpy.context.scene.eevee.use_bloom = False # 关闭辉光
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bpy.context.scene.eevee.use_gtao = False # 关闭环境光遮蔽
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bpy.context.scene.eevee.use_soft_shadows = False # 关闭软阴影
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bpy.context.scene.eevee.use_shadows = False # 关闭所有阴影
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bpy.context.scene.world.use_nodes = False # 如果你不需要环境光,关闭环境节点
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# bpy.context.scene.eevee.use_sss = False # 关闭次表面散射
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# 2. 设置最低的采样数
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bpy.context.scene.eevee.taa_render_samples = 1
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bpy.context.scene.eevee.taa_samples = 1
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CADBlenderUtils.init_light_and_camera(
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init_light_and_camera_config, binocular_vision
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)
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@staticmethod
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def set_camera_params(camera, config, binocular_vision):
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camera_object = bpy.data.objects.new(CADBlenderUtils.CAMERA_OBJECT_NAME, None)
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bpy.context.collection.objects.link(camera_object)
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cameras = [bpy.data.objects.get("Camera")]
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camera.location = [0, 0, 0]
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camera.rotation_euler = [0, 0, 0]
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camera.parent = camera_object
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if binocular_vision:
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left_camera = cameras[0]
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right_camera = left_camera.copy()
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right_camera.name = CADBlenderUtils.CAMERA_RIGHT_NAME
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right_camera.data = left_camera.data.copy()
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right_camera.data.name = CADBlenderUtils.CAMERA_RIGHT_NAME
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bpy.context.collection.objects.link(right_camera)
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right_camera.parent = camera_object
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right_camera.location = [config["eye_distance"] / 2, 0, 0]
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left_camera.location = [-config["eye_distance"] / 2, 0, 0]
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binocular_angle = config["eye_angle"]
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half_angle = np.radians(binocular_angle / 2)
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left_camera.rotation_euler[1] = -half_angle
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right_camera.rotation_euler[1] = half_angle
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cameras.append(right_camera)
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for camera in cameras:
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camera.data.clip_start = config["near_plane"]
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camera.data.clip_end = config["far_plane"]
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bpy.context.scene.render.resolution_x = config["resolution"][0]
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bpy.context.scene.render.resolution_y = config["resolution"][1]
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sensor_height = 24.0
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focal_length = sensor_height / (
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2 * np.tan(np.radians(config["fov_vertical"]) / 2)
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)
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camera.data.lens = focal_length
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camera.data.sensor_width = (
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sensor_height * config["resolution"][0] / config["resolution"][1]
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)
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camera.data.sensor_height = sensor_height
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@staticmethod
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def init_light_and_camera(init_light_and_camera_config, binocular_vision):
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camera = CADBlenderUtils.get_obj(CADBlenderUtils.CAMERA_NAME)
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CADBlenderUtils.set_camera_params(
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camera,
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init_light_and_camera_config[CADBlenderUtils.CAMERA_NAME],
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binocular_vision,
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)
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@staticmethod
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def get_obj_diag(name):
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obj = CADBlenderUtils.get_obj(name)
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return np.linalg.norm(obj.dimensions)
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@staticmethod
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def matrix_to_blender_pose(matrix):
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location = matrix[:3, 3]
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rotation_matrix = matrix[:3, :3]
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rotation_matrix_blender = mathutils.Matrix(rotation_matrix.tolist())
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rotation_euler = rotation_matrix_blender.to_euler()
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return location, rotation_euler
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@staticmethod
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def set_camera_at(pose):
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camera = CADBlenderUtils.get_obj(CADBlenderUtils.CAMERA_OBJECT_NAME)
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location, rotation_euler = CADBlenderUtils.matrix_to_blender_pose(pose)
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camera.location = location
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camera.rotation_euler = rotation_euler
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@staticmethod
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def get_object_bottom_z(obj):
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vertices = [v.co for v in obj.data.vertices]
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vertices_world = [obj.matrix_world @ v for v in vertices]
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min_z = min([v.z for v in vertices_world])
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return min_z
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@staticmethod
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def render_normal_and_depth(
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output_dir, file_name, binocular_vision=False, target_object=None
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):
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# use pass z
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bpy.context.scene.view_layers["ViewLayer"].use_pass_z = True
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target_cameras = [CADBlenderUtils.CAMERA_NAME]
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if binocular_vision:
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target_cameras.append(CADBlenderUtils.CAMERA_RIGHT_NAME)
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for cam_name in target_cameras:
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bpy.context.scene.camera = CADBlenderUtils.get_obj(cam_name)
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cam_suffix = "L" if cam_name == CADBlenderUtils.CAMERA_NAME else "R"
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scene = bpy.context.scene
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scene.render.filepath = ""
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mask_dir = os.path.join(output_dir, "normal")
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if not os.path.exists(mask_dir):
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os.makedirs(mask_dir)
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scene.render.filepath = os.path.join(
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output_dir, mask_dir, f"{file_name}_{cam_suffix}.exr"
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)
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scene.render.image_settings.file_format = "OPEN_EXR"
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scene.render.image_settings.color_mode = "RGB"
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bpy.context.scene.view_settings.view_transform = "Raw"
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scene.render.image_settings.color_depth = "16"
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bpy.context.scene.render.filter_size = 1.5
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scene.render.resolution_percentage = 100
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scene.render.use_overwrite = False
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scene.render.use_file_extension = False
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scene.render.use_placeholder = False
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scene.use_nodes = True
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tree = scene.node_tree
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for node in tree.nodes:
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tree.nodes.remove(node)
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rl = tree.nodes.new("CompositorNodeRLayers")
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map_range = tree.nodes.new("CompositorNodeMapRange")
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map_range.inputs["From Min"].default_value = 0.01
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map_range.inputs["From Max"].default_value = 5
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map_range.inputs["To Min"].default_value = 0
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map_range.inputs["To Max"].default_value = 1
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tree.links.new(rl.outputs["Depth"], map_range.inputs[0])
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output_depth = tree.nodes.new("CompositorNodeOutputFile")
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depth_dir = os.path.join(output_dir, "depth")
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if not os.path.exists(depth_dir):
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os.makedirs(depth_dir)
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output_depth.base_path = depth_dir
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output_depth.file_slots[0].path = f"{file_name}_{cam_suffix}.####"
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output_depth.format.file_format = "PNG"
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output_depth.format.color_mode = "BW"
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output_depth.format.color_depth = "16"
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tree.links.new(map_range.outputs[0], output_depth.inputs[0])
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bpy.ops.render.render(write_still=True)
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msg = "success"
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return msg
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@staticmethod
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def render_mask(
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output_dir, file_name, binocular_vision=False, target_object=None
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):
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target_cameras = [CADBlenderUtils.CAMERA_NAME]
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if binocular_vision:
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target_cameras.append(CADBlenderUtils.CAMERA_RIGHT_NAME)
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for cam_name in target_cameras:
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bpy.context.scene.camera = CADBlenderUtils.get_obj(cam_name)
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cam_suffix = "L" if cam_name == CADBlenderUtils.CAMERA_NAME else "R"
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scene = bpy.context.scene
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scene.render.filepath = ""
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mask_dir = os.path.join(output_dir, "mask")
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if not os.path.exists(mask_dir):
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os.makedirs(mask_dir)
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scene.render.filepath = os.path.join(
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output_dir, mask_dir, f"{file_name}_{cam_suffix}.png"
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)
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scene.render.image_settings.color_depth = "8"
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scene.render.resolution_percentage = 100
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scene.render.use_overwrite = False
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scene.render.use_file_extension = False
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scene.render.use_placeholder = False
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bpy.ops.render.render(write_still=True)
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msg = "success"
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return msg
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@staticmethod
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def save_cam_params(scene_dir, idx, binocular_vision=False):
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camera = CADBlenderUtils.get_obj(CADBlenderUtils.CAMERA_NAME)
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extrinsic = np.array(camera.matrix_world)
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cam_data = camera.data
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focal_length = cam_data.lens
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sensor_width = cam_data.sensor_width
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sensor_height = cam_data.sensor_height
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resolution_x = bpy.context.scene.render.resolution_x
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resolution_y = bpy.context.scene.render.resolution_y
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intrinsic = np.zeros((3, 3))
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intrinsic[0, 0] = focal_length * resolution_x / sensor_width # fx
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intrinsic[1, 1] = focal_length * resolution_y / sensor_height # fy
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intrinsic[0, 2] = resolution_x / 2.0 # cx
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intrinsic[1, 2] = resolution_y / 2.0 # cy
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intrinsic[2, 2] = 1.0
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cam_object = CADBlenderUtils.get_obj(CADBlenderUtils.CAMERA_OBJECT_NAME)
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extrinsic_cam_object = np.array(cam_object.matrix_world)
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data = {
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"extrinsic": extrinsic.tolist(),
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"extrinsic_cam_object": extrinsic_cam_object.tolist(),
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"intrinsic": intrinsic.tolist(),
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"far_plane": camera.data.clip_end,
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"near_plane": camera.data.clip_start,
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}
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if binocular_vision:
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right_camera = CADBlenderUtils.get_obj(CADBlenderUtils.CAMERA_RIGHT_NAME)
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extrinsic_right = np.array(right_camera.matrix_world)
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print("result:", extrinsic_right)
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data["extrinsic_R"] = extrinsic_right.tolist()
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cam_params_dir = os.path.join(scene_dir, "camera_params")
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if not os.path.exists(cam_params_dir):
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os.makedirs(cam_params_dir)
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cam_params_path = os.path.join(cam_params_dir, f"{idx}.json")
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with open(cam_params_path, "w") as f:
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json.dump(data, f, indent=4)
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@staticmethod
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def reset_objects_and_platform():
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all_objects = bpy.data.objects
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keep_objects = {
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"plane_floor",
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"plane_ceil",
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"plane_wall_1",
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"plane_wall_2",
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"plane_wall_3",
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"plane_wall_4",
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}
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keep_objects.add(CADBlenderUtils.CAMERA_OBJECT_NAME)
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keep_objects.add(CADBlenderUtils.CAMERA_NAME)
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keep_objects.add(CADBlenderUtils.CAMERA_RIGHT_NAME)
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keep_objects.add(CADBlenderUtils.TABLE_NAME)
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for obj in all_objects:
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if obj.name not in keep_objects:
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bpy.data.objects.remove(obj, do_unlink=True)
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for block in bpy.data.meshes:
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if block.users == 0:
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bpy.data.meshes.remove(block)
|
||||
for block in bpy.data.materials:
|
||||
if block.users == 0:
|
||||
bpy.data.materials.remove(block)
|
||||
for block in bpy.data.images:
|
||||
if block.users == 0:
|
||||
bpy.data.images.remove(block)
|
||||
|
||||
gc.collect()
|
||||
bpy.context.scene.frame_set(0)
|
||||
|
||||
@staticmethod
|
||||
def save_scene_info(scene_root_dir, display_table_config, target_name):
|
||||
all_objects = bpy.data.objects
|
||||
no_save_objects = {
|
||||
"plane_floor",
|
||||
"plane_ceil",
|
||||
"plane_wall_1",
|
||||
"plane_wall_2",
|
||||
"plane_wall_3",
|
||||
"plane_wall_4",
|
||||
}
|
||||
no_save_objects.add(CADBlenderUtils.CAMERA_OBJECT_NAME)
|
||||
no_save_objects.add(CADBlenderUtils.CAMERA_NAME)
|
||||
no_save_objects.add(CADBlenderUtils.CAMERA_RIGHT_NAME)
|
||||
no_save_objects.add(CADBlenderUtils.TABLE_NAME)
|
||||
scene_info = {}
|
||||
for obj in all_objects:
|
||||
if (
|
||||
obj.name not in no_save_objects
|
||||
and obj.name != CADBlenderUtils.DISPLAY_TABLE_NAME
|
||||
):
|
||||
obj_info = {
|
||||
"location": list(obj.location),
|
||||
"rotation_euler": list(obj.rotation_euler),
|
||||
"scale": list(obj.scale),
|
||||
}
|
||||
scene_info[obj.name] = obj_info
|
||||
scene_info[CADBlenderUtils.DISPLAY_TABLE_NAME] = display_table_config
|
||||
scene_info["target_name"] = target_name
|
||||
scene_info_path = os.path.join(scene_root_dir, "scene_info.json")
|
||||
with open(scene_info_path, "w") as outfile:
|
||||
json.dump(scene_info, outfile)
|
||||
|
||||
@staticmethod
|
||||
def save_blend(scene_root_dir):
|
||||
blend_path = os.path.join(scene_root_dir, "scene.blend")
|
||||
bpy.ops.wm.save_as_mainfile(filepath=blend_path)
|
146
utils/cad_view_sample_util.py
Normal file
146
utils/cad_view_sample_util.py
Normal file
@ -0,0 +1,146 @@
|
||||
|
||||
import numpy as np
|
||||
import bmesh
|
||||
from collections import defaultdict
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
from utils.pose import PoseUtil
|
||||
from utils.pts import PtsUtil
|
||||
import random
|
||||
|
||||
class CADViewSampleUtil:
|
||||
@staticmethod
|
||||
def farthest_point_sampling(points, num_samples):
|
||||
num_points = points.shape[0]
|
||||
if num_samples >= num_points:
|
||||
return points, np.arange(num_points)
|
||||
sampled_indices = np.zeros(num_samples, dtype=int)
|
||||
sampled_indices[0] = np.random.randint(num_points)
|
||||
min_distances = np.full(num_points, np.inf)
|
||||
for i in range(1, num_samples):
|
||||
current_point = points[sampled_indices[i - 1]]
|
||||
dist_to_current_point = np.linalg.norm(points - current_point, axis=1)
|
||||
min_distances = np.minimum(min_distances, dist_to_current_point)
|
||||
sampled_indices[i] = np.argmax(min_distances)
|
||||
downsampled_points = points[sampled_indices]
|
||||
return downsampled_points, sampled_indices
|
||||
|
||||
@staticmethod
|
||||
def voxel_downsample(points, voxel_size):
|
||||
voxel_grid = defaultdict(list)
|
||||
for i, point in enumerate(points):
|
||||
voxel_index = tuple((point // voxel_size).astype(int))
|
||||
voxel_grid[voxel_index].append(i)
|
||||
|
||||
downsampled_points = []
|
||||
downsampled_indices = []
|
||||
for indices in voxel_grid.values():
|
||||
selected_index = indices[0]
|
||||
downsampled_points.append(points[selected_index])
|
||||
downsampled_indices.append(selected_index)
|
||||
|
||||
return np.array(downsampled_points), downsampled_indices
|
||||
|
||||
@staticmethod
|
||||
def sample_view_data(obj, distance_range:tuple = (0.25,0.5), voxel_size:float = 0.005, max_views: int = 1, pertube_repeat:int = 1) -> dict:
|
||||
view_data = {
|
||||
"look_at_points": [],
|
||||
"cam_positions": [],
|
||||
}
|
||||
mesh = obj.data
|
||||
bm = bmesh.new()
|
||||
bm.from_mesh(mesh)
|
||||
bm.verts.ensure_lookup_table()
|
||||
bm.faces.ensure_lookup_table()
|
||||
bm.normal_update()
|
||||
|
||||
look_at_points = []
|
||||
cam_positions = []
|
||||
normals = []
|
||||
for v in bm.verts:
|
||||
look_at_point = np.array(v.co)
|
||||
|
||||
view_data["look_at_points"].append(look_at_point)
|
||||
normal = np.zeros(3)
|
||||
for loop in v.link_loops:
|
||||
normal += np.array(loop.calc_normal())
|
||||
normal /= len(v.link_loops)
|
||||
normal = normal / np.linalg.norm(normal)
|
||||
if np.isnan(normal).any():
|
||||
continue
|
||||
if np.dot(normal, look_at_point) < 0:
|
||||
normal = -normal
|
||||
normals.append(normal)
|
||||
|
||||
for _ in range(pertube_repeat):
|
||||
perturb_angle = np.radians(np.random.uniform(0, 10))
|
||||
perturb_axis = np.random.normal(size=3)
|
||||
perturb_axis /= np.linalg.norm(perturb_axis)
|
||||
rotation_matrix = R.from_rotvec(perturb_angle * perturb_axis).as_matrix()
|
||||
perturbed_normal = np.dot(rotation_matrix, normal)
|
||||
middle_distance = (distance_range[0] + distance_range[1]) / 2
|
||||
perturbed_distance = random.uniform(middle_distance-0.05, middle_distance+0.05)
|
||||
cam_position = look_at_point + perturbed_distance * perturbed_normal
|
||||
look_at_points.append(look_at_point)
|
||||
cam_positions.append(cam_position)
|
||||
|
||||
|
||||
bm.free()
|
||||
look_at_points = np.array(look_at_points)
|
||||
cam_positions = np.array(cam_positions)
|
||||
voxel_downsampled_look_at_points, selected_indices = CADViewSampleUtil.voxel_downsample(look_at_points, voxel_size)
|
||||
voxel_downsampled_cam_positions = cam_positions[selected_indices]
|
||||
voxel_downsampled_normals = np.array(normals)[selected_indices]
|
||||
|
||||
fps_downsampled_look_at_points, selected_indices = CADViewSampleUtil.farthest_point_sampling(voxel_downsampled_look_at_points, max_views*2)
|
||||
fps_downsampled_cam_positions = voxel_downsampled_cam_positions[selected_indices]
|
||||
|
||||
view_data["look_at_points"] = fps_downsampled_look_at_points.tolist()
|
||||
view_data["cam_positions"] = fps_downsampled_cam_positions.tolist()
|
||||
view_data["normals"] = voxel_downsampled_normals
|
||||
view_data["voxel_down_sampled_points"] = voxel_downsampled_look_at_points
|
||||
return view_data
|
||||
|
||||
@staticmethod
|
||||
def get_world_points_and_normals(view_data: dict, obj_world_pose: np.ndarray) -> tuple:
|
||||
world_points = []
|
||||
world_normals = []
|
||||
for voxel_down_sampled_points, normal in zip(view_data["voxel_down_sampled_points"], view_data["normals"]):
|
||||
voxel_down_sampled_points_world = obj_world_pose @ np.append(voxel_down_sampled_points, 1.0)
|
||||
normal_world = obj_world_pose[:3, :3] @ normal
|
||||
world_points.append(voxel_down_sampled_points_world[:3])
|
||||
world_normals.append(normal_world)
|
||||
return np.array(world_points), np.array(world_normals)
|
||||
|
||||
@staticmethod
|
||||
def get_cam_pose(view_data: dict, obj_world_pose: np.ndarray, max_views: int) -> np.ndarray:
|
||||
cam_poses = []
|
||||
|
||||
for look_at_point, cam_position in zip(view_data["look_at_points"], view_data["cam_positions"]):
|
||||
look_at_point_world = obj_world_pose @ np.append(look_at_point, 1.0)
|
||||
cam_position_world = obj_world_pose @ np.append(cam_position, 1.0)
|
||||
look_at_point_world = look_at_point_world[:3]
|
||||
cam_position_world = cam_position_world[:3]
|
||||
forward_vector = cam_position_world - look_at_point_world
|
||||
forward_vector /= np.linalg.norm(forward_vector)
|
||||
up_vector = np.array([0, 0, 1])
|
||||
right_vector = np.cross(up_vector, forward_vector)
|
||||
rotation_matrix = np.array([right_vector, up_vector, forward_vector]).T
|
||||
cam_pose = np.eye(4)
|
||||
cam_pose[:3, :3] = rotation_matrix
|
||||
cam_pose[:3, 3] = cam_position_world
|
||||
cam_poses.append(cam_pose)
|
||||
if len(cam_poses) > max_views:
|
||||
cam_points = np.array([cam_pose[:3, 3] for cam_pose in cam_poses])
|
||||
_, indices = PtsUtil.fps_downsample_point_cloud(cam_points, max_views, require_idx=True)
|
||||
cam_poses = [cam_poses[i] for i in indices]
|
||||
|
||||
return np.array(cam_poses)
|
||||
|
||||
@staticmethod
|
||||
def sample_view_data_world_space(obj, distance_range:tuple = (0.3,0.5), voxel_size:float = 0.005, max_views: int=1, min_cam_table_included_degree:int=20, random_view_ratio:float = 0.2) -> dict:
|
||||
obj_world_pose = np.asarray(obj.matrix_world)
|
||||
view_data = CADViewSampleUtil.sample_view_data(obj, distance_range, voxel_size, max_views)
|
||||
view_data["cam_poses"] = CADViewSampleUtil.get_cam_pose(view_data, obj_world_pose, max_views, min_cam_table_included_degree, random_view_ratio)
|
||||
view_data["voxel_down_sampled_points"], view_data["normals"] = CADViewSampleUtil.get_world_points_and_normals(view_data, obj_world_pose)
|
||||
return view_data
|
||||
|
@ -123,7 +123,7 @@ class ViewSampleUtil:
|
||||
look_at_point_world = look_at_point_world[:3]
|
||||
cam_position_world = cam_position_world[:3]
|
||||
|
||||
forward_vector = cam_position_world - look_at_point_world
|
||||
forward_vector = look_at_point_world - cam_position_world
|
||||
forward_vector /= np.linalg.norm(forward_vector)
|
||||
|
||||
up_vector = np.array([0, 0, 1])
|
||||
@ -162,7 +162,7 @@ class ViewSampleUtil:
|
||||
cos_angle = np.dot(direction_vector, horizontal_normal) / (np.linalg.norm(direction_vector) * np.linalg.norm(horizontal_normal))
|
||||
angle = np.arccos(np.clip(cos_angle, -1.0, 1.0))
|
||||
angle_degree = np.degrees(angle)
|
||||
if angle_degree < 90 + min_cam_table_included_degree:
|
||||
if angle_degree > 90 + min_cam_table_included_degree:
|
||||
filtered_cam_poses.append(cam_pose)
|
||||
if random.random() < random_view_ratio:
|
||||
pertube_pose = PoseUtil.get_uniform_pose([0.1, 0.1, 0.1], [3, 3, 3], 0, 180, "cm")
|
||||
|
Loading…
x
Reference in New Issue
Block a user