optimize code structure
This commit is contained in:
391
utils/blender_util.py
Normal file
391
utils/blender_util.py
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@@ -0,0 +1,391 @@
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import os
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import json
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import bpy
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import time
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import gc
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import numpy as np
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import mathutils
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class BlenderUtils:
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TABLE_NAME: str = "table"
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CAMERA_NAME: str = "Camera"
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CAMERA_RIGHT_NAME: str = "CameraRight"
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CAMERA_OBJECT_NAME: str = "CameraObject"
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DISPLAY_TABLE_NAME: str = "display_table"
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MESH_FILE_NAME: str = "mesh.obj"
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@staticmethod
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def get_obj_path(obj_dir, name):
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return os.path.join(obj_dir, name, BlenderUtils.MESH_FILE_NAME)
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@staticmethod
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def load_obj(name, mesh_path, scale=1):
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print(mesh_path)
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bpy.ops.wm.obj_import(filepath=mesh_path)
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loaded_object = bpy.context.selected_objects[-1]
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loaded_object.name = name
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loaded_object.data.name = name
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loaded_object.scale = (scale, scale, scale)
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bpy.ops.rigidbody.object_add()
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return loaded_object
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@staticmethod
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def get_obj(name):
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return bpy.data.objects.get(name)
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@staticmethod
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def get_obj_pose(name):
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obj = BlenderUtils.get_obj(name)
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return np.asarray(obj.matrix_world)
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@staticmethod
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def add_plane(name, location, orientation, size=10):
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bpy.ops.mesh.primitive_plane_add(size=size, location=location)
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plane = bpy.context.selected_objects[-1]
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plane.name = name
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plane.rotation_euler = orientation
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bpy.ops.rigidbody.object_add()
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bpy.context.object.rigid_body.type = "PASSIVE"
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@staticmethod
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def add_table(table_model_path):
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table = BlenderUtils.load_obj(
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BlenderUtils.TABLE_NAME, table_model_path, scale=0.01
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)
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bpy.ops.rigidbody.object_add()
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bpy.context.object.rigid_body.type = "PASSIVE"
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mat = bpy.data.materials.new(name="TableYellowMaterial")
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mat.diffuse_color = (1.0, 1.0, 0.0, 1.0)
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if len(table.data.materials) > 0:
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table.data.materials[0] = mat
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else:
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table.data.materials.append(mat)
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@staticmethod
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def setup_scene(init_light_and_camera_config, table_model_path, binocular_vision):
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bpy.context.scene.render.engine = "BLENDER_EEVEE_NEXT"
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bpy.context.scene.display.shading.show_xray = False
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bpy.context.scene.display.shading.use_dof = False
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bpy.context.scene.display.render_aa = "OFF"
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bpy.context.scene.view_settings.view_transform = "Standard"
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bpy.context.scene.eevee.use_ssr = False # 关闭屏幕空间反射
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bpy.context.scene.eevee.use_bloom = False # 关闭辉光
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bpy.context.scene.eevee.use_gtao = False # 关闭环境光遮蔽
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bpy.context.scene.eevee.use_soft_shadows = False # 关闭软阴影
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bpy.context.scene.eevee.use_shadows = False # 关闭所有阴影
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bpy.context.scene.world.use_nodes = False # 如果你不需要环境光,关闭环境节点
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# bpy.context.scene.eevee.use_sss = False # 关闭次表面散射
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# 2. 设置最低的采样数
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bpy.context.scene.eevee.taa_render_samples = 1
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bpy.context.scene.eevee.taa_samples = 1
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BlenderUtils.init_light_and_camera(
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init_light_and_camera_config, binocular_vision
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)
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BlenderUtils.add_plane("plane_floor", location=(0, 0, 0), orientation=(0, 0, 0))
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BlenderUtils.add_plane("plane_ceil", location=(0, 0, 10), orientation=(0, 0, 0))
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BlenderUtils.add_plane(
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"plane_wall_1", location=(5, 0, 5), orientation=(0, np.pi / 2, 0)
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)
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BlenderUtils.add_plane(
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"plane_wall_2", location=(-5, 0, 5), orientation=(0, np.pi / 2, 0)
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)
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BlenderUtils.add_plane(
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"plane_wall_3", location=(0, 5, 5), orientation=(np.pi / 2, 0, 0)
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)
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BlenderUtils.add_plane(
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"plane_wall_4", location=(0, -5, 5), orientation=(np.pi / 2, 0, 0)
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)
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BlenderUtils.add_table(table_model_path)
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@staticmethod
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def set_light_params(light, config):
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light.location = config["location"]
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light.rotation_euler = config["orientation"]
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if light.type == "SUN":
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light.data.energy = config["power"]
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elif light.type == "POINT":
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light.data.energy = config["power"]
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@staticmethod
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def set_camera_params(camera, config, binocular_vision):
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camera_object = bpy.data.objects.new(BlenderUtils.CAMERA_OBJECT_NAME, None)
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bpy.context.collection.objects.link(camera_object)
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cameras = [bpy.data.objects.get("Camera")]
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camera.location = [0, 0, 0]
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camera.rotation_euler = [0, 0, 0]
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camera.parent = camera_object
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if binocular_vision:
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left_camera = cameras[0]
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right_camera = left_camera.copy()
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right_camera.name = BlenderUtils.CAMERA_RIGHT_NAME
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right_camera.data = left_camera.data.copy()
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right_camera.data.name = BlenderUtils.CAMERA_RIGHT_NAME
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bpy.context.collection.objects.link(right_camera)
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right_camera.parent = camera_object
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right_camera.location = [config["eye_distance"] / 2, 0, 0]
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left_camera.location = [-config["eye_distance"] / 2, 0, 0]
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binocular_angle = config["eye_angle"]
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half_angle = np.radians(binocular_angle / 2)
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left_camera.rotation_euler[1] = -half_angle
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right_camera.rotation_euler[1] = half_angle
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cameras.append(right_camera)
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for camera in cameras:
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camera.data.clip_start = config["near_plane"]
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camera.data.clip_end = config["far_plane"]
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bpy.context.scene.render.resolution_x = config["resolution"][0]
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bpy.context.scene.render.resolution_y = config["resolution"][1]
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sensor_height = 24.0
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focal_length = sensor_height / (
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2 * np.tan(np.radians(config["fov_vertical"]) / 2)
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)
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camera.data.lens = focal_length
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camera.data.sensor_width = (
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sensor_height * config["resolution"][0] / config["resolution"][1]
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)
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camera.data.sensor_height = sensor_height
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@staticmethod
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def init_light_and_camera(init_light_and_camera_config, binocular_vision):
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camera = BlenderUtils.get_obj(BlenderUtils.CAMERA_NAME)
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BlenderUtils.set_camera_params(
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camera,
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init_light_and_camera_config[BlenderUtils.CAMERA_NAME],
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binocular_vision,
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)
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@staticmethod
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def get_obj_diag(name):
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obj = BlenderUtils.get_obj(name)
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return np.linalg.norm(obj.dimensions)
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@staticmethod
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def matrix_to_blender_pose(matrix):
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location = matrix[:3, 3]
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rotation_matrix = matrix[:3, :3]
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rotation_matrix_blender = mathutils.Matrix(rotation_matrix.tolist())
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rotation_euler = rotation_matrix_blender.to_euler()
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return location, rotation_euler
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@staticmethod
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def set_camera_at(pose):
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camera = BlenderUtils.get_obj(BlenderUtils.CAMERA_OBJECT_NAME)
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location, rotation_euler = BlenderUtils.matrix_to_blender_pose(pose)
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camera.location = location
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camera.rotation_euler = rotation_euler
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@staticmethod
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def get_object_bottom_z(obj):
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vertices = [v.co for v in obj.data.vertices]
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vertices_world = [obj.matrix_world @ v for v in vertices]
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min_z = min([v.z for v in vertices_world])
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return min_z
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@staticmethod
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def render_normal_and_depth(
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output_dir, file_name, binocular_vision=False, target_object=None
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):
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target_cameras = [BlenderUtils.CAMERA_NAME]
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if binocular_vision:
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target_cameras.append(BlenderUtils.CAMERA_RIGHT_NAME)
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for cam_name in target_cameras:
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bpy.context.scene.camera = BlenderUtils.get_obj(cam_name)
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cam_suffix = "L" if cam_name == BlenderUtils.CAMERA_NAME else "R"
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scene = bpy.context.scene
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scene.render.filepath = ""
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mask_dir = os.path.join(output_dir, "normal")
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if not os.path.exists(mask_dir):
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os.makedirs(mask_dir)
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scene.render.filepath = os.path.join(
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output_dir, mask_dir, f"{file_name}_{cam_suffix}.png"
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)
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scene.render.image_settings.color_depth = "8"
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scene.render.resolution_percentage = 100
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scene.render.use_overwrite = False
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scene.render.use_file_extension = False
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scene.render.use_placeholder = False
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scene.use_nodes = True
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tree = scene.node_tree
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for node in tree.nodes:
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tree.nodes.remove(node)
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rl = tree.nodes.new("CompositorNodeRLayers")
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map_range = tree.nodes.new("CompositorNodeMapRange")
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map_range.inputs["From Min"].default_value = 0.01
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map_range.inputs["From Max"].default_value = 5
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map_range.inputs["To Min"].default_value = 0
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map_range.inputs["To Max"].default_value = 1
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tree.links.new(rl.outputs["Depth"], map_range.inputs[0])
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output_depth = tree.nodes.new("CompositorNodeOutputFile")
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depth_dir = os.path.join(output_dir, "depth")
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if not os.path.exists(depth_dir):
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os.makedirs(depth_dir)
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output_depth.base_path = depth_dir
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output_depth.file_slots[0].path = f"{file_name}_{cam_suffix}.####"
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output_depth.format.file_format = "PNG"
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output_depth.format.color_mode = "BW"
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output_depth.format.color_depth = "16"
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tree.links.new(map_range.outputs[0], output_depth.inputs[0])
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bpy.ops.render.render(write_still=True)
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msg = "success"
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return msg
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@staticmethod
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def render_mask(
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output_dir, file_name, binocular_vision=False, target_object=None
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):
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target_cameras = [BlenderUtils.CAMERA_NAME]
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if binocular_vision:
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target_cameras.append(BlenderUtils.CAMERA_RIGHT_NAME)
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# use pass z
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bpy.context.scene.view_layers["ViewLayer"].use_pass_z = True
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for cam_name in target_cameras:
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bpy.context.scene.camera = BlenderUtils.get_obj(cam_name)
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cam_suffix = "L" if cam_name == BlenderUtils.CAMERA_NAME else "R"
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scene = bpy.context.scene
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scene.render.filepath = ""
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mask_dir = os.path.join(output_dir, "mask")
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if not os.path.exists(mask_dir):
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os.makedirs(mask_dir)
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scene.render.filepath = os.path.join(
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output_dir, mask_dir, f"{file_name}_{cam_suffix}.png"
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)
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scene.render.image_settings.color_depth = "8"
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scene.render.resolution_percentage = 100
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scene.render.use_overwrite = False
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scene.render.use_file_extension = False
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scene.render.use_placeholder = False
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bpy.ops.render.render(write_still=True)
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msg = "success"
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return msg
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@staticmethod
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def save_cam_params(scene_dir, idx, binocular_vision=False):
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camera = BlenderUtils.get_obj(BlenderUtils.CAMERA_NAME)
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extrinsic = np.array(camera.matrix_world)
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cam_data = camera.data
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focal_length = cam_data.lens
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sensor_width = cam_data.sensor_width
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sensor_height = cam_data.sensor_height
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resolution_x = bpy.context.scene.render.resolution_x
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resolution_y = bpy.context.scene.render.resolution_y
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intrinsic = np.zeros((3, 3))
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intrinsic[0, 0] = focal_length * resolution_x / sensor_width # fx
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intrinsic[1, 1] = focal_length * resolution_y / sensor_height # fy
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intrinsic[0, 2] = resolution_x / 2.0 # cx
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intrinsic[1, 2] = resolution_y / 2.0 # cy
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intrinsic[2, 2] = 1.0
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cam_object = BlenderUtils.get_obj(BlenderUtils.CAMERA_OBJECT_NAME)
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extrinsic_cam_object = np.array(cam_object.matrix_world)
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data = {
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"extrinsic": extrinsic.tolist(),
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"extrinsic_cam_object": extrinsic_cam_object.tolist(),
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"intrinsic": intrinsic.tolist(),
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"far_plane": camera.data.clip_end,
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"near_plane": camera.data.clip_start,
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}
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if binocular_vision:
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right_camera = BlenderUtils.get_obj(BlenderUtils.CAMERA_RIGHT_NAME)
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extrinsic_right = np.array(right_camera.matrix_world)
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print("result:", extrinsic_right)
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data["extrinsic_R"] = extrinsic_right.tolist()
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cam_params_dir = os.path.join(scene_dir, "camera_params")
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if not os.path.exists(cam_params_dir):
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os.makedirs(cam_params_dir)
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cam_params_path = os.path.join(cam_params_dir, f"{idx}.json")
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with open(cam_params_path, "w") as f:
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json.dump(data, f, indent=4)
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@staticmethod
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def reset_objects_and_platform():
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all_objects = bpy.data.objects
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keep_objects = {
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"plane_floor",
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"plane_ceil",
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"plane_wall_1",
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"plane_wall_2",
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"plane_wall_3",
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"plane_wall_4",
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}
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keep_objects.add(BlenderUtils.CAMERA_OBJECT_NAME)
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keep_objects.add(BlenderUtils.CAMERA_NAME)
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keep_objects.add(BlenderUtils.CAMERA_RIGHT_NAME)
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keep_objects.add(BlenderUtils.TABLE_NAME)
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for obj in all_objects:
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if obj.name not in keep_objects:
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bpy.data.objects.remove(obj, do_unlink=True)
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for block in bpy.data.meshes:
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if block.users == 0:
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bpy.data.meshes.remove(block)
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for block in bpy.data.materials:
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if block.users == 0:
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bpy.data.materials.remove(block)
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for block in bpy.data.images:
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if block.users == 0:
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bpy.data.images.remove(block)
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gc.collect()
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bpy.context.scene.frame_set(0)
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@staticmethod
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def save_scene_info(scene_root_dir, display_table_config, target_name):
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all_objects = bpy.data.objects
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no_save_objects = {
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"plane_floor",
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"plane_ceil",
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"plane_wall_1",
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"plane_wall_2",
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"plane_wall_3",
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"plane_wall_4",
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}
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no_save_objects.add(BlenderUtils.CAMERA_OBJECT_NAME)
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no_save_objects.add(BlenderUtils.CAMERA_NAME)
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no_save_objects.add(BlenderUtils.CAMERA_RIGHT_NAME)
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no_save_objects.add(BlenderUtils.TABLE_NAME)
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scene_info = {}
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for obj in all_objects:
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if (
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obj.name not in no_save_objects
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and obj.name != BlenderUtils.DISPLAY_TABLE_NAME
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):
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obj_info = {
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"location": list(obj.location),
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"rotation_euler": list(obj.rotation_euler),
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"scale": list(obj.scale),
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}
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scene_info[obj.name] = obj_info
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scene_info[BlenderUtils.DISPLAY_TABLE_NAME] = display_table_config
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scene_info["target_name"] = target_name
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scene_info_path = os.path.join(scene_root_dir, "scene_info.json")
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with open(scene_info_path, "w") as outfile:
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json.dump(scene_info, outfile)
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96
utils/material_util.py
Normal file
96
utils/material_util.py
Normal file
@@ -0,0 +1,96 @@
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import bpy
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class MaterialUtil:
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''' --------- Basic --------- '''
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@staticmethod
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def change_object_material(obj, mat):
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if obj.data.materials:
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obj.data.materials[0] = mat
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else:
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obj.data.materials.append(mat)
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''' ------- Materials ------- '''
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@staticmethod
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def create_normal_material():
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normal_mat = bpy.data.materials.new(name="NormalMaterial")
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normal_mat.use_nodes = True
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nodes = normal_mat.node_tree.nodes
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links = normal_mat.node_tree.links
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nodes.clear()
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geometry_node = nodes.new(type="ShaderNodeNewGeometry")
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vector_transform_node = nodes.new(type="ShaderNodeVectorTransform")
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separate_xyz_node = nodes.new(type="ShaderNodeSeparateXYZ")
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multiply_node_x = nodes.new(type="ShaderNodeMath")
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multiply_node_y = nodes.new(type="ShaderNodeMath")
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multiply_node_z = nodes.new(type="ShaderNodeMath")
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combine_xyz_node = nodes.new(type="ShaderNodeCombineXYZ")
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light_path_node = nodes.new(type="ShaderNodeLightPath")
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emission_node_1 = nodes.new(type="ShaderNodeEmission")
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emission_node_2 = nodes.new(type="ShaderNodeEmission")
|
||||
mix_shader_node_1 = nodes.new(type="ShaderNodeMixShader")
|
||||
mix_shader_node_2 = nodes.new(type="ShaderNodeMixShader")
|
||||
material_output_node = nodes.new(type="ShaderNodeOutputMaterial")
|
||||
|
||||
vector_transform_node.vector_type = 'VECTOR'
|
||||
vector_transform_node.convert_from = 'WORLD'
|
||||
vector_transform_node.convert_to = 'CAMERA'
|
||||
|
||||
multiply_node_x.operation = 'MULTIPLY'
|
||||
multiply_node_x.inputs[1].default_value = 1.0
|
||||
|
||||
multiply_node_y.operation = 'MULTIPLY'
|
||||
multiply_node_y.inputs[1].default_value = 1.0
|
||||
|
||||
multiply_node_z.operation = 'MULTIPLY'
|
||||
multiply_node_z.inputs[1].default_value = -1.0
|
||||
|
||||
emission_node_1.inputs['Strength'].default_value = 1.0
|
||||
emission_node_2.inputs['Strength'].default_value = 1.0
|
||||
|
||||
mix_shader_node_2.inputs['Fac'].default_value = 0.5
|
||||
|
||||
links.new(geometry_node.outputs['Normal'], vector_transform_node.inputs['Vector'])
|
||||
links.new(vector_transform_node.outputs['Vector'], separate_xyz_node.inputs['Vector'])
|
||||
links.new(separate_xyz_node.outputs['X'], multiply_node_x.inputs[0])
|
||||
links.new(separate_xyz_node.outputs['Y'], multiply_node_y.inputs[0])
|
||||
links.new(separate_xyz_node.outputs['Z'], multiply_node_z.inputs[0])
|
||||
links.new(multiply_node_x.outputs['Value'], combine_xyz_node.inputs['X'])
|
||||
links.new(multiply_node_y.outputs['Value'], combine_xyz_node.inputs['Y'])
|
||||
links.new(multiply_node_z.outputs['Value'], combine_xyz_node.inputs['Z'])
|
||||
links.new(combine_xyz_node.outputs['Vector'], emission_node_1.inputs['Color'])
|
||||
links.new(light_path_node.outputs['Is Camera Ray'], mix_shader_node_1.inputs['Fac'])
|
||||
links.new(emission_node_1.outputs['Emission'], mix_shader_node_1.inputs[2])
|
||||
links.new(mix_shader_node_1.outputs['Shader'], mix_shader_node_2.inputs[1])
|
||||
links.new(emission_node_2.outputs['Emission'], mix_shader_node_2.inputs[2])
|
||||
links.new(mix_shader_node_2.outputs['Shader'], material_output_node.inputs['Surface'])
|
||||
return normal_mat
|
||||
|
||||
@staticmethod
|
||||
def create_mask_material(color=(1.0, 1.0, 1.0)):
|
||||
mask_mat = bpy.data.materials.new(name="MaskMaterial")
|
||||
mask_mat.use_nodes = True
|
||||
|
||||
nodes = mask_mat.node_tree.nodes
|
||||
links = mask_mat.node_tree.links
|
||||
|
||||
nodes.clear()
|
||||
emission_node = nodes.new(type="ShaderNodeEmission")
|
||||
emission_node.inputs['Color'].default_value = (*color, 1.0)
|
||||
emission_node.inputs['Strength'].default_value = 1.0
|
||||
material_output_node = nodes.new(type="ShaderNodeOutputMaterial")
|
||||
links.new(emission_node.outputs['Emission'], material_output_node.inputs['Surface'])
|
||||
|
||||
return mask_mat
|
||||
|
||||
|
||||
|
||||
# -------- debug --------
|
||||
if __name__ == "__main__":
|
||||
cube = bpy.data.objects.get("Cube")
|
||||
normal_mat = MaterialUtil.create_normal_material()
|
||||
MaterialUtil.change_object_material(cube, normal_mat)
|
||||
|
151
utils/pose.py
Normal file
151
utils/pose.py
Normal file
@@ -0,0 +1,151 @@
|
||||
import numpy as np
|
||||
|
||||
class PoseUtil:
|
||||
ROTATION = 1
|
||||
TRANSLATION = 2
|
||||
SCALE = 3
|
||||
|
||||
@staticmethod
|
||||
def get_uniform_translation(trans_m_min, trans_m_max, trans_unit, debug=False):
|
||||
if isinstance(trans_m_min, list):
|
||||
x_min, y_min, z_min = trans_m_min
|
||||
x_max, y_max, z_max = trans_m_max
|
||||
else:
|
||||
x_min, y_min, z_min = trans_m_min, trans_m_min, trans_m_min
|
||||
x_max, y_max, z_max = trans_m_max, trans_m_max, trans_m_max
|
||||
|
||||
x = np.random.uniform(x_min, x_max)
|
||||
y = np.random.uniform(y_min, y_max)
|
||||
z = np.random.uniform(z_min, z_max)
|
||||
translation = np.array([x, y, z])
|
||||
if trans_unit == "cm":
|
||||
translation = translation / 100
|
||||
if debug:
|
||||
print("uniform translation:", translation)
|
||||
return translation
|
||||
|
||||
@staticmethod
|
||||
def get_uniform_rotation(rot_degree_min=0, rot_degree_max=180, debug=False):
|
||||
axis = np.random.randn(3)
|
||||
axis /= np.linalg.norm(axis)
|
||||
theta = np.random.uniform(
|
||||
rot_degree_min / 180 * np.pi, rot_degree_max / 180 * np.pi
|
||||
)
|
||||
|
||||
K = np.array(
|
||||
[[0, -axis[2], axis[1]], [axis[2], 0, -axis[0]], [-axis[1], axis[0], 0]]
|
||||
)
|
||||
R = np.eye(3) + np.sin(theta) * K + (1 - np.cos(theta)) * (K @ K)
|
||||
if debug:
|
||||
print("uniform rotation:", theta * 180 / np.pi)
|
||||
return R
|
||||
|
||||
@staticmethod
|
||||
def get_uniform_pose(
|
||||
trans_min, trans_max, rot_min=0, rot_max=180, trans_unit="cm", debug=False
|
||||
):
|
||||
translation = PoseUtil.get_uniform_translation(
|
||||
trans_min, trans_max, trans_unit, debug
|
||||
)
|
||||
rotation = PoseUtil.get_uniform_rotation(rot_min, rot_max, debug)
|
||||
pose = np.eye(4)
|
||||
pose[:3, :3] = rotation
|
||||
pose[:3, 3] = translation
|
||||
return pose
|
||||
|
||||
@staticmethod
|
||||
def get_n_uniform_pose(
|
||||
trans_min,
|
||||
trans_max,
|
||||
rot_min=0,
|
||||
rot_max=180,
|
||||
n=1,
|
||||
trans_unit="cm",
|
||||
fix=None,
|
||||
contain_canonical=True,
|
||||
debug=False,
|
||||
):
|
||||
if fix == PoseUtil.ROTATION:
|
||||
translations = np.zeros((n, 3))
|
||||
for i in range(n):
|
||||
translations[i] = PoseUtil.get_uniform_translation(
|
||||
trans_min, trans_max, trans_unit, debug
|
||||
)
|
||||
if contain_canonical:
|
||||
translations[0] = np.zeros(3)
|
||||
rotations = PoseUtil.get_uniform_rotation(rot_min, rot_max, debug)
|
||||
elif fix == PoseUtil.TRANSLATION:
|
||||
rotations = np.zeros((n, 3, 3))
|
||||
for i in range(n):
|
||||
rotations[i] = PoseUtil.get_uniform_rotation(rot_min, rot_max, debug)
|
||||
if contain_canonical:
|
||||
rotations[0] = np.eye(3)
|
||||
translations = PoseUtil.get_uniform_translation(
|
||||
trans_min, trans_max, trans_unit, debug
|
||||
)
|
||||
else:
|
||||
translations = np.zeros((n, 3))
|
||||
rotations = np.zeros((n, 3, 3))
|
||||
for i in range(n):
|
||||
translations[i] = PoseUtil.get_uniform_translation(
|
||||
trans_min, trans_max, trans_unit, debug
|
||||
)
|
||||
for i in range(n):
|
||||
rotations[i] = PoseUtil.get_uniform_rotation(rot_min, rot_max, debug)
|
||||
if contain_canonical:
|
||||
translations[0] = np.zeros(3)
|
||||
rotations[0] = np.eye(3)
|
||||
|
||||
pose = np.eye(4, 4, k=0)[np.newaxis, :].repeat(n, axis=0)
|
||||
pose[:, :3, :3] = rotations
|
||||
pose[:, :3, 3] = translations
|
||||
|
||||
return pose
|
||||
|
||||
@staticmethod
|
||||
def get_n_uniform_pose_batch(
|
||||
trans_min,
|
||||
trans_max,
|
||||
rot_min=0,
|
||||
rot_max=180,
|
||||
n=1,
|
||||
batch_size=1,
|
||||
trans_unit="cm",
|
||||
fix=None,
|
||||
contain_canonical=False,
|
||||
debug=False,
|
||||
):
|
||||
|
||||
batch_poses = []
|
||||
for i in range(batch_size):
|
||||
pose = PoseUtil.get_n_uniform_pose(
|
||||
trans_min,
|
||||
trans_max,
|
||||
rot_min,
|
||||
rot_max,
|
||||
n,
|
||||
trans_unit,
|
||||
fix,
|
||||
contain_canonical,
|
||||
debug,
|
||||
)
|
||||
batch_poses.append(pose)
|
||||
pose_batch = np.stack(batch_poses, axis=0)
|
||||
return pose_batch
|
||||
|
||||
@staticmethod
|
||||
def get_uniform_scale(scale_min, scale_max, debug=False):
|
||||
if isinstance(scale_min, list):
|
||||
x_min, y_min, z_min = scale_min
|
||||
x_max, y_max, z_max = scale_max
|
||||
else:
|
||||
x_min, y_min, z_min = scale_min, scale_min, scale_min
|
||||
x_max, y_max, z_max = scale_max, scale_max, scale_max
|
||||
|
||||
x = np.random.uniform(x_min, x_max)
|
||||
y = np.random.uniform(y_min, y_max)
|
||||
z = np.random.uniform(z_min, z_max)
|
||||
scale = np.array([x, y, z])
|
||||
if debug:
|
||||
print("uniform scale:", scale)
|
||||
return scale
|
168
utils/view_sample_util.py
Normal file
168
utils/view_sample_util.py
Normal file
@@ -0,0 +1,168 @@
|
||||
|
||||
import numpy as np
|
||||
import bmesh
|
||||
from collections import defaultdict
|
||||
from scipy.spatial.transform import Rotation as R
|
||||
from utils.pose import PoseUtil
|
||||
import random
|
||||
|
||||
class ViewSampleUtil:
|
||||
@staticmethod
|
||||
def farthest_point_sampling(points, num_samples):
|
||||
num_points = points.shape[0]
|
||||
if num_samples >= num_points:
|
||||
return points, np.arange(num_points)
|
||||
sampled_indices = np.zeros(num_samples, dtype=int)
|
||||
sampled_indices[0] = np.random.randint(num_points)
|
||||
min_distances = np.full(num_points, np.inf)
|
||||
for i in range(1, num_samples):
|
||||
current_point = points[sampled_indices[i - 1]]
|
||||
dist_to_current_point = np.linalg.norm(points - current_point, axis=1)
|
||||
min_distances = np.minimum(min_distances, dist_to_current_point)
|
||||
sampled_indices[i] = np.argmax(min_distances)
|
||||
downsampled_points = points[sampled_indices]
|
||||
return downsampled_points, sampled_indices
|
||||
|
||||
@staticmethod
|
||||
def voxel_downsample(points, voxel_size):
|
||||
voxel_grid = defaultdict(list)
|
||||
for i, point in enumerate(points):
|
||||
voxel_index = tuple((point // voxel_size).astype(int))
|
||||
voxel_grid[voxel_index].append(i)
|
||||
|
||||
downsampled_points = []
|
||||
downsampled_indices = []
|
||||
for indices in voxel_grid.values():
|
||||
selected_index = indices[0]
|
||||
downsampled_points.append(points[selected_index])
|
||||
downsampled_indices.append(selected_index)
|
||||
|
||||
return np.array(downsampled_points), downsampled_indices
|
||||
|
||||
@staticmethod
|
||||
def sample_view_data(obj, distance_range:tuple = (0.25,0.5), voxel_size:float = 0.005, max_views: int = 1, pertube_repeat:int = 1) -> dict:
|
||||
view_data = {
|
||||
"look_at_points": [],
|
||||
"cam_positions": [],
|
||||
}
|
||||
mesh = obj.data
|
||||
bm = bmesh.new()
|
||||
bm.from_mesh(mesh)
|
||||
bm.verts.ensure_lookup_table()
|
||||
bm.faces.ensure_lookup_table()
|
||||
bm.normal_update()
|
||||
|
||||
look_at_points = []
|
||||
cam_positions = []
|
||||
normals = []
|
||||
for v in bm.verts:
|
||||
look_at_point = np.array(v.co)
|
||||
|
||||
view_data["look_at_points"].append(look_at_point)
|
||||
normal = np.zeros(3)
|
||||
for loop in v.link_loops:
|
||||
normal += np.array(loop.calc_normal())
|
||||
normal /= len(v.link_loops)
|
||||
normal = normal / np.linalg.norm(normal)
|
||||
if np.isnan(normal).any():
|
||||
continue
|
||||
if np.dot(normal, look_at_point) < 0:
|
||||
normal = -normal
|
||||
normals.append(normal)
|
||||
|
||||
for _ in range(pertube_repeat):
|
||||
perturb_angle = np.radians(np.random.uniform(0, 30))
|
||||
perturb_axis = np.random.normal(size=3)
|
||||
perturb_axis /= np.linalg.norm(perturb_axis)
|
||||
rotation_matrix = R.from_rotvec(perturb_angle * perturb_axis).as_matrix()
|
||||
perturbed_normal = np.dot(rotation_matrix, normal)
|
||||
middle_distance = (distance_range[0] + distance_range[1]) / 2
|
||||
perturbed_distance = random.uniform(middle_distance-0.05, middle_distance+0.05)
|
||||
cam_position = look_at_point + perturbed_distance * perturbed_normal
|
||||
look_at_points.append(look_at_point)
|
||||
cam_positions.append(cam_position)
|
||||
|
||||
|
||||
bm.free()
|
||||
look_at_points = np.array(look_at_points)
|
||||
cam_positions = np.array(cam_positions)
|
||||
voxel_downsampled_look_at_points, selected_indices = ViewSampleUtil.voxel_downsample(look_at_points, voxel_size)
|
||||
voxel_downsampled_cam_positions = cam_positions[selected_indices]
|
||||
voxel_downsampled_normals = np.array(normals)[selected_indices]
|
||||
|
||||
fps_downsampled_look_at_points, selected_indices = ViewSampleUtil.farthest_point_sampling(voxel_downsampled_look_at_points, max_views*2)
|
||||
fps_downsampled_cam_positions = voxel_downsampled_cam_positions[selected_indices]
|
||||
|
||||
view_data["look_at_points"] = fps_downsampled_look_at_points.tolist()
|
||||
view_data["cam_positions"] = fps_downsampled_cam_positions.tolist()
|
||||
view_data["normals"] = voxel_downsampled_normals
|
||||
view_data["voxel_down_sampled_points"] = voxel_downsampled_look_at_points
|
||||
return view_data
|
||||
|
||||
@staticmethod
|
||||
def get_world_points_and_normals(view_data: dict, obj_world_pose: np.ndarray) -> tuple:
|
||||
world_points = []
|
||||
world_normals = []
|
||||
for voxel_down_sampled_points, normal in zip(view_data["voxel_down_sampled_points"], view_data["normals"]):
|
||||
voxel_down_sampled_points_world = obj_world_pose @ np.append(voxel_down_sampled_points, 1.0)
|
||||
normal_world = obj_world_pose[:3, :3] @ normal
|
||||
world_points.append(voxel_down_sampled_points_world[:3])
|
||||
world_normals.append(normal_world)
|
||||
return np.array(world_points), np.array(world_normals)
|
||||
|
||||
@staticmethod
|
||||
def get_cam_pose(view_data: dict, obj_world_pose: np.ndarray, max_views: int, min_cam_table_included_degree: int, random_view_ratio: float) -> np.ndarray:
|
||||
cam_poses = []
|
||||
min_height_z = 1000
|
||||
for look_at_point, cam_position in zip(view_data["look_at_points"], view_data["cam_positions"]):
|
||||
look_at_point_world = obj_world_pose @ np.append(look_at_point, 1.0)
|
||||
cam_position_world = obj_world_pose @ np.append(cam_position, 1.0)
|
||||
if look_at_point_world[2] < min_height_z:
|
||||
min_height_z = look_at_point_world[2]
|
||||
look_at_point_world = look_at_point_world[:3]
|
||||
cam_position_world = cam_position_world[:3]
|
||||
|
||||
forward_vector = cam_position_world - look_at_point_world
|
||||
forward_vector /= np.linalg.norm(forward_vector)
|
||||
|
||||
up_vector = np.array([0, 0, 1])
|
||||
|
||||
right_vector = np.cross(up_vector, forward_vector)
|
||||
right_vector /= np.linalg.norm(right_vector)
|
||||
|
||||
corrected_up_vector = np.cross(forward_vector, right_vector)
|
||||
rotation_matrix = np.array([right_vector, corrected_up_vector, forward_vector]).T
|
||||
|
||||
cam_pose = np.eye(4)
|
||||
cam_pose[:3, :3] = rotation_matrix
|
||||
cam_pose[:3, 3] = cam_position_world
|
||||
cam_poses.append(cam_pose)
|
||||
|
||||
filtered_cam_poses = []
|
||||
for cam_pose in cam_poses:
|
||||
if cam_pose[2, 3] > min_height_z:
|
||||
direction_vector = cam_pose[:3, 2]
|
||||
horizontal_normal = np.array([0, 0, 1])
|
||||
cos_angle = np.dot(direction_vector, horizontal_normal) / (np.linalg.norm(direction_vector) * np.linalg.norm(horizontal_normal))
|
||||
angle = np.arccos(np.clip(cos_angle, -1.0, 1.0))
|
||||
angle_degree = np.degrees(angle)
|
||||
if angle_degree < 90 - min_cam_table_included_degree:
|
||||
filtered_cam_poses.append(cam_pose)
|
||||
if random.random() < random_view_ratio:
|
||||
pertube_pose = PoseUtil.get_uniform_pose([0.1, 0.1, 0.1], [3, 3, 3], 0, 180, "cm")
|
||||
filtered_cam_poses.append(pertube_pose @ cam_pose)
|
||||
|
||||
if len(filtered_cam_poses) > max_views:
|
||||
indices = np.random.choice(len(filtered_cam_poses), max_views, replace=False)
|
||||
filtered_cam_poses = [filtered_cam_poses[i] for i in indices]
|
||||
|
||||
return np.array(filtered_cam_poses)
|
||||
|
||||
@staticmethod
|
||||
def sample_view_data_world_space(obj, distance_range:tuple = (0.3,0.5), voxel_size:float = 0.005, max_views: int=1, min_cam_table_included_degree:int=20, random_view_ratio:float = 0.2) -> dict:
|
||||
obj_world_pose = np.asarray(obj.matrix_world)
|
||||
view_data = ViewSampleUtil.sample_view_data(obj, distance_range, voxel_size, max_views)
|
||||
view_data["cam_poses"] = ViewSampleUtil.get_cam_pose(view_data, obj_world_pose, max_views, min_cam_table_included_degree, random_view_ratio)
|
||||
view_data["voxel_down_sampled_points"], view_data["normals"] = ViewSampleUtil.get_world_points_and_normals(view_data, obj_world_pose)
|
||||
return view_data
|
||||
|
Reference in New Issue
Block a user